Archive for August 3, 2012

EA Files Lawsuit Against Zynga | Pulse2 Technology and Social …

“The copying was so comprehensive that the two games are, to an uninitiated observer, largely indistinguishable,” stated Maxis Manager Lucy Bradshaw. Maxis is the EA subsidiary that designs and launches all of The Sims games as quoted by Mashable. “Zynga's design choices, animations, visual arrangements and character motions and actions have been directly lifted from The Sims Social … scores of media and bloggers have commented on the blatant mimicry.

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EA Files Lawsuit Against Zynga | Pulse2 Technology and Social …

EA Suing Zynga Over The Ville, To “Take A Stand” | Rock, Paper …

“EA believes and therefore alleges that Zynga did not achieve its success in online social gaming through creative game design and innovation. To the contrary, it is widely reported, and EA believes and therefore alleges, that …

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EA Suing Zynga Over The Ville, To “Take A Stand” | Rock, Paper …

Maxis and Electronic Arts sue Zynga over The Ville

EA believes that Zynga copied The Sims Social's game design , graphics, and other elements to such an extent that “the two games are, to an uninitiated observer, largely indistinguishable,” said Maxis General Manager Lucy …

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Maxis and Electronic Arts sue Zynga over The Ville

EA sues Zynga, alleging The Ville is a blatant clone of The Sims Social

Zynga's design choices, animations, visual arrangements and character motions and actions have been directly lifted from The Sims Social . The copying was so comprehensive that the two games are, to an uninitiated …

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EA sues Zynga, alleging The Ville is a blatant clone of The Sims Social

EA taking Zynga to court over The Ville – Inside Social Games

Zynga's design choices, animations, visual arrangments and character motions and actions have been directly lifted from The Sims Social .” EA claims that by calling Zynga out for this practice of cloning games , it's also …

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EA taking Zynga to court over The Ville – Inside Social Games

Game Sound Design – fast repeating guns – Social Sound Design

Just wanted to pick some peoples brains on how they arrange high rpm gun sounds in a game engine. Previously I would work out how many bullets are fired per second (say 10) then I would make a bullet sound last 100ms.

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Game Sound Design – fast repeating guns – Social Sound Design

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