I come across a huge number of people who feel they ought to be making a social /mobile/F2P type game but deep down don't really want to, don't really like these kind of games and haven't played the games they're looking to emulate in any depth. Thus they …. As a freelance journalist and historian, I write widely on how game design and development have changed in the past, how they will change in the future, and how that relates to society and culture as a whole.

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[Gamesbriefers] How do I tell my boss he's wrong about social …