GDC Roundup: Day One | GamesIndustry International
The first day of the Game Developer Conference in San Francisco featured the Free-to-Play Design and Business Summit and the Game Narrative Summit, which gave developers the chance to discuss the way they approach storytelling and monetisation, and raised some interesting points about presenting messages and difficult issues to your audience … The talks covered free-to-play retention tips in genres like social casino games , battle card games and shooters.
This entry was posted by adminhello on March 18, 2014 at 12:00 pm, and is filed under Social Game Design. Follow any responses to this post through RSS 2.0.
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