GungHo addresses the need for “deeper game experiences” with …
Inside Social Games : How long was Freak Tower in development before releasing at the end of July? Yoshiaki Seo: Freak Tower was in development for eight months. ISG: What inspired the team to design a tower-building
This entry was posted by adminhello on August 7, 2013 at 11:00 am, and is filed under Social Game Design. Follow any responses to this post through RSS 2.0.
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