Pox and the City: Designing a Social History Game …
However, Civilization shows us nothing of social or cultural history. Indeed, games made for heritage and history applications tend to ignore these aspects of the past. Instead, game designers in this space are encouraged to:
This entry was posted by adminhello on January 23, 2014 at 2:15 pm, and is filed under Social Game Design. Follow any responses to this post through RSS 2.0.
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