Continued thoughts from last night, when I asked the G+ RPG folks for recommendations on games that effectively manage social space / interactions the same way that our D&D-like games map physical “dungeon” spaces. I am not a game designer — so please, brighter internet minds, point out my missteps and errors. A 10' x 10' corridor, running north and south. Contrary to what we've were told in the 3.x DMG this doesn't actually limit player choice: Player 1: Screw