Posts tagged audience

GDC Roundup: Day One | GamesIndustry International

The first day of the Game Developer Conference in San Francisco featured the Free-to-Play Design and Business Summit and the Game Narrative Summit, which gave developers the chance to discuss the way they approach storytelling and monetisation, and raised some interesting points about presenting messages and difficult issues to your audience … The talks covered free-to-play retention tips in genres like social casino games , battle card games and shooters.

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GDC Roundup: Day One | GamesIndustry International

MMO Family: Exploring game writing for short attention spans …

But she added that the team also spends a lot of time researching the developmental needs, social needs, and interests of children in various age groups in order to write games that really appeal to the audience. In children's literature, for example, the protagonists tend to be of a similar age to their intended audience, a theme that game studios can apply to game design . She explained that you can break down reading age groups into soft categories. Beginning …

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MMO Family: Exploring game writing for short attention spans …

Ask IndieGames: Are indie developers censoring themselves?

Some of the most memorable indie games I've played are ones that tell a personal story, or are designed to shock the audience. If you tackle a social or political issue within a game , though, you really have to know what …

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Ask IndieGames: Are indie developers censoring themselves?

Social to Mobile: How to Build and Engage a Profitable Mobile App …

The evolution of mobile apps, and specifically the transition of an online social game to the mobile environment, requires a keen knowledge of your audience to stand out from the competition and to successfully extend your brand. This session will … A proven leader spanning industries such as consumer electronics, the Internet, media and mobile, Celia has developed and managed a plethora of original, well- designed and fun consumer experiences. Previously …

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Social to Mobile: How to Build and Engage a Profitable Mobile App …

GDC 2012: Sid Meier Sees "Interesting Decisions" Even in Rhythm …

Some of the audience could see this as a slight jab to the brand of social games made by Zynga, but repetitiveness in game design isn't unique to the strategy genre. Through Meier's nearly hour-long talk, his slides kept …

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GDC 2012: Sid Meier Sees "Interesting Decisions" Even in Rhythm …

Social Media Week: 'Games For Brands' Review – London Digital …

The first level explained to the audience that gamification is 10% game design and 90% psychology. Gamification starts by fulfilling core human needs, such as status, social contact, power, independence, honour, curosity …

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Social Media Week: 'Games For Brands' Review – London Digital …

How to Prepare Your Social Game for Massive Growth

This is the Big Audience problem and what NoSQL databases are designed to address. Of course, if you have a Big Audience, you are probably going to generate Big Data. And most social games deploy both a transactional …

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How to Prepare Your Social Game for Massive Growth

What Every Business Can Learn From Social Gaming | Fast Company

Interactive design is no longer just for social gaming behemoths such as Zynga and EA. Small upstart franchises are starting to use the cloud to create real-time two-way dialogues with their audience, thus closing the loop …

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What Every Business Can Learn From Social Gaming | Fast Company

GI Career Fair: Games Design | Article

In the third of our GamesIndustry.biz Career Fair videos we concentrate on games design with insight from veterans of the. … During the session, with input from the audience of students and graduates, the panellists discuss the lack of junior positions in game design , learning to think systematically, misconceptions of what a games designer is and does, the differences between social and console game design , and the importance of learning practical, maths and core …

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GI Career Fair: Games Design | Article

IndieGames.com – The Weblog GDC 2012: Saltsman, Johnson On …

How do you think the rise of social games will influence design in other areas of the game biz? Adam Saltsman: One positive outcome that I am looking forward to is the expansion of our audience. PopCap helped do this, and …

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IndieGames.com – The Weblog GDC 2012: Saltsman, Johnson On …

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