Posts tagged audio

An Interview with Jamie Tucker, an Independent Game Designer

In the summer of 2014, Daniel Fandino spoke with Jamie Tucker about growing up on games, game design , fan feedback, and the forthcoming Lovers in a Dangerous Spacetime. Digital America is excited to provide the audio and the transcript of …. What do you see as the role of games like this, this social game society, games in general as we move towards this world that seems to be really connected with the internet. Do you feel you have any kind of responsibly as a game designer

Nominations now open for the Canadian Video Game Awards …

Best Console Game; Best Downloadable Game; Best Game on the Go; Best iOS Game; Best Social /Casual GameBest Animation; Best Audio; Best Game Design ; Best Game Innovation; Best Indie Game; Best New Character

“The Essential Guide to Game Audio”: How A New Educational Suite …

The Essential Guide to Game Audio covers the design and implementation of sound for social , console, mobile and even cloud gaming , making it required equipment for career diversity. What makes game audio such a

Game (social, mmo) music + SFX | Audio Services | Game Design …

Our game is a social real-time multiplayer game . People compare it with for example Nintendo's Pokémon or Animal Crossing, so: we do need an artist that's capable to create such sounds + SFX. Actually 95% of all the audio is done by our

IEEE Summer School on Game Audio – Social Sound Design

I've find out that there's a 3-Day Summer School on Game Audio in METU. Anyone from SSD participating? http://s3p-gameaudio.ii.metu.edu.tr/~s3p-gameaudio/

Procedural Audio (in Game Sound Design … – Social Sound Design

I've recently started to read a little about Procedural Audio in game design , after seeing an article about AudioGaming tools on Designing Sound. I intially mis-interpreted the term and thought it meant procedural as in …

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Procedural Audio (in Game Sound Design … – Social Sound Design

Procedural Audio (in Game Sound Design)? – Log In – Stack Exchange

Hi all. This isn't so much of a specific question, but more of a general discussion about a topic… I've recently started to read a little about Procedural Audio in game design , after seeing an article about AudioGaming tools on

Systems Integration Engineer (financial district)

About Us: 6waves is the second largest social game developer, producing some of the most recognized games on Facebook, such a Ravenwood Fair and Ravenskye City. Imagine what you can do working side by side some of the most … Our flagship game, Ravenwood Fair, has been nominated for Best Social Network Game, Best Online Game Design , and Best Audio for an Online Game! We are adding an integration engineer to work out of our SF office and …

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Systems Integration Engineer (financial district)

JTM Games is Going To The Canadian Videogame Awards « JTM …

Game of the Year; Best Console Game; Best Game on the Go; Best Downloadable Game; Best Audio; Best Social /Casual Game; Best Game Design ; Best Technology; Best Visual Arts; Best Writing; Innovation Award; Best …

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JTM Games is Going To The Canadian Videogame Awards « JTM …

Senior Game Engineer for a Popular Social Gaming Company …

Our flagship game, Ravenwood Fair, has been nominated for Best Social Network Game, Best Online Game Design , and Best Audio for an Online Game! On the engineering side, we: *Have the smallest engineer to user ratio …

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Senior Game Engineer for a Popular Social Gaming Company …

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