Posts tagged bogost

Taking games seriously • Articles • Eurogamer.net

Ian Bogost is perhaps one of the most influential figures guiding game design theory and working to shape the young art form. …. And another that thinks games should be social commentaries (see many emerging indies).

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Taking games seriously • Articles • Eurogamer.net

Social Games and Skinner Boxes | Double Crit

Sounds like one of the most boring social ' games ' ever made, doesn't it? Developed by Ian Bogost, it was designed to satirize one of the most common- and most distressing- elements of social gaming . Even in spite of this- or, …

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Social Games and Skinner Boxes | Double Crit

Social Gaming News Roundup: RockYou, Elvis, Cow Clicker, Mafia …

Cow Clicker Shuttered by its Creator – Game designer Ian Bogost has shut down his “protest against social games” social game Cow Clicker, according to Kotaku. Originally conceived of as a joke that aped only the worst …

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Social Gaming News Roundup: RockYou, Elvis, Cow Clicker, Mafia …

GameSetWatch – Opinion: Shit Crayons

[ Game designer Ian Bogost presents his GDC 2011 rant against the current state of social games, looking at the implications of his satirical project Cow Clicker. Here, the presentation is reprinted with permission.] …

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GameSetWatch – Opinion: Shit Crayons

Shit Crayons – Game Design Reviews: Inductive Game Design Research

It’s an explanation of the kind of creativity that is often brought forward by proponents of Social games as examples of positive effects they have. Some people create pixel art using crops in Famville. Or they write poetry in Bogost’s …

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Shit Crayons – Game Design Reviews: Inductive Game Design Research

IndieGames.com – The Weblog – GDC 2011: Rohrer Wins Game Design …

Incidentally, two of those followers picked to be apostles were noted social game developers Ian Bogost and Jane McGonigal. The winning apostle wasn’t the person who converted the most people, but the one who “performed the most …

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IndieGames.com – The Weblog – GDC 2011: Rohrer Wins Game Design …

GameSetWatch – This Week In Game Criticism: Exploration, eSports …

Nicholas Lovell at Games Brief asked a host of thoughtful and influential people ‘What is a social game?’, including John Romero, Ian Bogost, Jesse Schell, Brenda Brathwaite, Margaret Robinson and a host of others. To quote Bogost, “A social game is the last … Speaking of care-giving, Michael Abbott at The Brainy Gamer wrote this week about teaching his daughter to sleep in a bed on her own courtesy of game design lessons from Jenova Chen. A clever and touching piece. …

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GameSetWatch – This Week In Game Criticism: Exploration, eSports …

Four Reasons Why Gamers Cheat: How to Design Social Games to …

I recently wrote about a Social Gaming Summit 2008 panel discussion on fun in game design where game researchers Amy Jo Kim (@amyjokim), Nicole Lazzaro (@nicolelazzaro) and Ian Bogost (@ibogost) discuss whether game designers should …

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Four Reasons Why Gamers Cheat: How to Design Social Games to …

What Happens Before Game Design?: Week 1: Day 2 and 3: Getting …

Going back to Bogost’s definition, videogames take act this one step further through the digital recreation of the world the game maker lives in. For social science to ignore how we are playing and concentrating on the who is making the …

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What Happens Before Game Design?: Week 1: Day 2 and 3: Getting …

GameSetWatch – Interview: Cow Clicker Yields Ruminations On Social …

And most of those most harshly on the side of Cow Clicker’s detractors are Bogost’s own colleagues — game developers, many of them from a community of storied design veterans who have recently moved to the social gaming space, …

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GameSetWatch – Interview: Cow Clicker Yields Ruminations On Social …

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