Posts tagged book
Why So Serious Podcast – Why So Serious – A Comic Book Podcast
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Unknown – Comic Book Savant-The podcast for the serious comics fan.
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He is the author of the book “Playful Design : Creating Game Experiences in Everyday Interfaces”, which explores how gameplay can be extended to conventional applications to effect deep social experiences, participatory
Near the beginning of June, in the course of two days, I closed the book on my first self-published game , Dog Eat Dog, and helped launch the first social game I worked on at Loot Drop, Pettington Park. From zero games to two …
Designing People | Liwanag Press
This article from Gamasutra by Tom Fields (an extract from his book Social Game Design : Monetization Methods and Mechanics) is a great guide for anyone interested in the risks, opportunities, and techniques for the …
A lot can be learned about how gaming may evolve by looking backward, and the book examines several different facets of the Wii–from tech to design to user interface–and how they all contributed to the the cultural phenomenon that …
I just picked up this book yesterday on the recommendation of a friend and mentor, after I mentioned I was playing with the concept of game design for social change. By the end of the introduction, I was blown away. I'm only 3 …
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New Earth Archive – Reality Is Broken: Why Games Make Us Better …
With innovations in game design , game development, and business models, it is now possible to create a profitable Social MMORPG in 3 days. This book helps you and your small team develop a Social Game in 3 days.
With the push of social business and gamification, I wanted a viewpoint from the originators of the idea. This book provides excellent information.
Book review: Social Game Design by Tim Fields and Brandon …
In your book, you mention that the music genre has enjoyed a revival on social networks through Facebook games like Nightclub City and Dirty Dancing–largely simulator games . But what about games that more closely resemble …. [You would] style your avatars, build your own bands, create your own followings, sell your own virtual merchandise and connect over shared love of music with millions of players across the world. It would effectively recreate the rock and …
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Scott Steinberg: Facebook could be in music games' future [Interview]