Posts tagged career
Game and art design professionals create or modify characters for video games, simulations and animated movies, using their artistic ability, imagination and computer programming and 3-D animation skills. Besides this, they perform a large number of jobs including:
* Creating facial features and body dimensions of characters in video games, animated movies and/or television shows
* Painting surface textures on animated characters, props and environments
* Rendering characters with maximum detail and quality
* Improving game flow while controlling freezing
* Working of several different types of software platforms, including Photoshop, 3D Paint, Render Man, UV Layout, Maya, etc.
The exact job roles and responsibilities may vary depending upon the employment, job title, and individual qualifications and experience.
The video game and animation industry is growing continually, with no signs of slowing down. Therefore, the career prospects in game and art design are bright. And the employment opportunities are anticipated to increase further in the coming years.
The Schools Game Design, artists can find employment with game development companies, film and video production studios, animation studios, graphic design firms, web design companies, advertising firms and mobile technology companies. They can find employment for various job positions, including but not limited to:
* Character modelers
* Character animators
* Level designers
* Texture artists
* Game concept artists
* Environment and effects artists
While a formal education is not required to conceive the game concept or use one’s own artistic ability, but it can lead individuals to the right career path by helping them hone their talent and develop computer programming skills. Moreover, employers typically prefer professionals who have already undergone a formal education and training program and can help them get faster to the market.
Game and Art Design Programs in Canada
Centennial College’s game design program prepares students for exciting careers of innovative design, imagination and storytelling in 16 consecutive months. The program combines classroom learning, intensive hands-on-training in game environment development and 2D and 3D art assets building, a studio project and a field placement.
The game design and art program covers a wide range of subjects including:
* Drawing for 3D modeling and animation
* Creativity in context
* Anatomy and construction
* Composition and colour
* 3D modeling and texture
* Game theory
* Social history of design
* Architectural design
* Character design
* Digital painting
* Unreal editor
* Life drawing
* Integrated media
* UE3 material editing
* Post effects and material editing
The program helps students gain a thorough understanding in various aspects of game design, including conception, development and editing. It also incorporates industry events and studio visits that which students gain valuable experience and relevant industrial contacts, which can be used as references when seeking employment.
In order to apply for this program, students will need:
* Secondary school diploma
* English Grade 12 C or University or equivalent
In addition, they need to:
* Attend game and art design admission session
* Submit a portfolio of demonstration of their creativity and ability to communicate visually
* 10-15 pieces of artwork (may include sketches, life drawings, paintings, sculptures or digitally produced artwork)
Generally, preference is given to applicants having traditional life drawing skills and demonstrating familiarity with one or more graphics applications, such as Photoshop, ZBrush, and 3DS Max or Maya.
Related Social Game Design Articles
With the exception of Qualcomm and Pocketwatch, my career had been spent entirely in the social game space and I wore many hats from artist, to lead designer , to producer. Since Double Jump, I have been working with my
During his career, he has worked on projects for companies such as Lego, Ubisoft, Disney, Sony Playstation, Hasbro, Thrustmaster, Jolt Online Games and Megazebra Social Games. Andrew is currently the game designer
An unquenched curiosity about social gaming led him to us, however, and he began his career at Social Point as a Level Designer before moving into the role of Game Designer on Monster Legends. Carlos, what does a
This year, the Devil May Cry franchise was rebooted with the release of DmC: Devil May Cry, a drastically overhauled entry that recast series protagonist Dante as a half-angel social outcast with supernatural powers. DmC was created by a … For Game Career Guide's latest Game Design Challenge, we challenged our readers to reboot a franchise from the PlayStation 2, GameCube, and Xbox era with a new series entry for current consoles. Here are our top picks.
Home; > ; Features; > ; Results from Game Design Challenge: The Magic Of Television … In this latest Game Design Challenge, Game Career Guide challenged its readers to design new games based on their favorite television shows. What follows are the best and most original entries we received. Here are our … Dario A. Michielini, Computer Game Engineer and Newcastle University Alumni, Oz Social (see page 5). Felix Palabrica, Software Engineer, Early Edition …
See original here:
Results from Game Design Challenge – GameCareerGuide.com
By assembling some of the world's leading game design experts, Identified is building a fun, addictive, game-like experience where people can track and quantify their career development online. Identified has been popular …
… faceless, Soviet-era buildings with three or four other developers. There weren't designers , there certainly wasn't any marketing, and the future pretty much always looked bleak – your career was the equivalent. … (and this is my fourth so I get a wicked sweet badge), in Raleigh's Convention Center, it's clear that mobile and social games can no longer rely on being mobile and/or social to be successful. Just as arcade and PC and console games went through a …
Read more from the original source:
East Coast Game Conference 2012: Immobile and Antisocial …
I've just finished uni and am looking to get my career started in the game audio. Just a quick question to ask any Game Audio people who have worked in QA or as a Game Tester: Is this a path worth taking? Or should I focus …
The rest is here:
Getting Foot in the Door – Game Tester? – Social Sound Design
In the third of our GamesIndustry.biz Career Fair videos we concentrate on games design with insight from veterans of the. … During the session, with input from the audience of students and graduates, the panellists discuss the lack of junior positions in game design , learning to think systematically, misconceptions of what a games designer is and does, the differences between social and console game design , and the importance of learning practical, maths and core …
GI Career Fair: Games Design | Article