Posts tagged cloud-gaming

“Get Hyper”: Game Engines As Services and Player Based Game …

A follow up Scenario to Valve's Cloud Gaming In Steam In which there's a shift in focus from Developer-based video game design to Players themselves A simple extension of the same way players on a server vote for the next map to play Player Based Game Design … Consider the phrase “GET HYPER” ('hypa') as Player slang for the process of “Creative ( Social ) Gaming” – the disturbingly simple idea of 'messing around together', online, with/in virtual worlds:

Game-Design Evolution – Introduction | alittleb.it srl …

In the same way as the entertainment industry is rapidly moving toward online business models, for example cloud gaming, digital delivery and social gaming, so game designers need to adapt to this situation too. …

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Game-Design Evolution – Introduction | alittleb.it srl …

THQ wrestles with social games scene | News

THQ claims the partnership with the cloud gaming outfit will allow it to speed titles to market, freeing up its studios to work on game design rather than the nuts and bolts of server infrastructure, bandwidth, hosting and network …

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THQ wrestles with social games scene | News

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