Posts tagged cross

Slingo's 19-year history shows how casual game design has …

Between the progression map, the cross-platform features, and this connection to a bigger inventory of games, RealNetworks's use of Slingo appropriates all the latest mechanics in social game design . I played it at Casual

Playful Arts Festival 2014 – Urban Play | NEWMEDIA_ studies

The festival draws together international artists, designers, curators, performers and the general audience for four days to explore the cross-overs of art, play and social interaction. Themes: Urban Play, Play in the Dark, Playful Inspiration … Zimmerman and his partner Nathalie Pozzi designed the game -installation Starry Heavens which will be shown and played close to the the entry of the Stedelijk Museum in 's-Hertogenbosch. This game will be accompanied by live

Meaningful Play 2014 Announces First Two Keynotes | Games and …

Colleen develops games for experimental learning and social engagement. PETLab projects include a curriculum in game design for the Boys and Girls Club, a set of statistical games for the Red Cross Climate Centre, and

Today in APIs: OpenKit Backend for Social Games, Social Foundry's …

OpenFeint Replacement OpenKit Goes Live with 10 Developers. OpenKit, founded in December to replace the defunct OpenFeint, is aiming to restore some of the cross platform social services to game developers such as leader boards. As Lou Zell, Todd Hamilton and Suneet Shah, … Social Foundry says that their tools can help create a REST API in under five minutes. Their five-step process is a window on how that might be true:provide your database connection

Ruby Blast hits mobile platforms, with a little help from Adobe

Players can now play the games across social and mobile platforms. Zynga's move into the cross-platform field with mobile … While Ruby Blast was being developed, Adobe's Starling framework was used to help improve the game's GPU acceleration, which helped it become the first GPU-accelerated Zynga title on the web (something Design Director Jonathan Grant proudly pointed out when we got an early look). Diana Helander, Adobe's Group Product Marketing …

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Ruby Blast hits mobile platforms, with a little help from Adobe

Trends in gaming (more livestream blogging from Games for Change …

Colleen Macklin, Associate Professor, Design and Technology at Parsons the New School for Design spoke of PetLab, a game lab for social games and games for learning. In partnership with the Red Cross and Red Crescent, …

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Trends in gaming (more livestream blogging from Games for Change …

Confessions of an Aca/Fan: Archives: Ethics and Game Design: A …

Projects range from a curriculum in game design for the Boys and Girls Club, a card game for the Red Cross Climate Centre, and big games such as Re:Activism and the sport Budgetball. In addition to work in social games and interactive …

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Confessions of an Aca/Fan: Archives: Ethics and Game Design: A …

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