Posts tagged design-games

Tobold's Blog: Population management

If we consider 100,000 players for a MMORPG the new normal, we could certainly design games which can live with that number financially. But both the social structures in a MMORPG and the technical infrastructure of many

Biodiversity Heritage Library: Game Laboratory Tiltfactor Selected …

“We were also impressed that not only do they design games but they do extensive research into the impact of those designs on players from a psychological perspective – they even have two social psychologists on their

How Social Point designs its games for high retention – Gamesbrief

Deputy Editor Zoya Street recently spoke with Horacio Martos, CEO of Spanish developer Social Point, about how they design games for high retention. It's always been said that things change fast in mobile games , and

Supercell: Free to play games can be more than monetisation …

We want to design games that people can theoretically play for years.” Supercell's Clash of Clans The Supercell man also had some bold words for social game developers who are perhaps becoming overly reliant on

Why Game Design Isn't Just For Engineers | Intelligent.lyIntelligent.ly

S.S.: The new devices in platforms are drastically changing both the way we design games and the games themselves. The rise of social platforms, mobile and tablet have unlocked entirely new markets of gamers that used to …

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Why Game Design Isn't Just For Engineers | Intelligent.lyIntelligent.ly

RIFT goes free-to-play, Liore is bummed | Herding Cats

“Keep in mind that there's a fundamental difference in the way of thinking and the way you need to design games if you do take them free-to-play. Take a free-to-play game or a social game , where the business is all about …

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RIFT goes free-to-play, Liore is bummed | Herding Cats

'Appy Days: Pussy Flip — Games — The Boar

Pussy Flip adheres to the guiding philosophy at Kwalee: to design games that are inherently social experiences, that anyone can instinctively pick up and play. Incidentally, James tells me it's one of the principle reasons David …

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'Appy Days: Pussy Flip — Games — The Boar

Tobold's Blog: Payment models and game design

As a fan of behavioral economics, I totally agree with that premise: Game companies will strive to design games that maximize the earnings potential of their game . But where I disagree is his idea that: “Under a subscription MMO model … Instead of leveraging social network effects, MMORPGs are being developed into a “massively single-player” direction, where players simply have no use for each other. I think that there is a lot of missed business potential in creating …

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Tobold's Blog: Payment models and game design

Interacting Through Social Media With A Space Shooter Game – First

There are many benefits to be received, both for gamers and for the professionals who design games , by using social networking to communicate openly. One of the reasons for which social networking has become so popular …

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Interacting Through Social Media With A Space Shooter Game – First

Connecting Through Social Media With A Space Shooter Game …

There are many benefits to be received, both for gamers and for the professionals who design games , by using social networking to communicate openly. Despite the fact that it has not been around for long, it is now hard for …

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Connecting Through Social Media With A Space Shooter Game …

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