A follow up Scenario to Valve's Cloud Gaming In Steam In which there's a shift in focus from Developer-based video game design to Players themselves A simple extension of the same way players on a server vote for the next map to play Player Based Game Design … Consider the phrase “GET HYPER” ('hypa') as Player slang for the process of “Creative ( Social ) Gaming” – the disturbingly simple idea of 'messing around together', online, with/in virtual worlds: