Posts tagged experiences

Are multiplayer games really all that social? | Technology …

Social games like Destiny are based on a clever business model where the mode of participation is endless investment. … “ Social ” is as big a thing in video games as it is anywhere else in tech and digital media. … games are supposed to be about the player first and foremost; there is, developers say, “emergent storytelling” derived from the experiences players have in game fictions that is richer and more meaningful than any linear narrative an author could design .

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Are multiplayer games really all that social? | Technology …

Persuasive Game Technology | SVII

Mobile and social technologies now allow us to bring our games with us and share our experiences with our friends. But what does Angry Birds have to do with the real world? This panel will discuss how the design mechanics …

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Persuasive Game Technology | SVII

Realizing the Advantages of Video Games in the Classroom by John …

He is the author of the book “Playful Design : Creating Game Experiences in Everyday Interfaces”, which explores how gameplay can be extended to conventional applications to effect deep social experiences, participatory

Game Developers Conference: PopCap Co-Founder Vechey To Keynote …

The keynote, titled, “Playing Well With Others – How PopCap Creates Compelling Social Game Experiences,” will provide GDC Online attendees with an inside look at how mobile and social games have influenced the design …

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Game Developers Conference: PopCap Co-Founder Vechey To Keynote …

Designing Meaning in Games » #AltDevBlogADay

Designing First Time User Experiences for Social Games . Social Media Games On the Mind. Why we need more scientific study of games . Designing Mazes as Game Levels. What board games do better …

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Designing Meaning in Games » #AltDevBlogADay

Designing a Persuasive Video Game | UX Magazine

Much attention is paid to whether games contribute to social problems, but not enough attention is given to their capacity to solve them. John Ferrara is the author of the upcoming book Playful Design : Creating Game Experiences in …

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Designing a Persuasive Video Game | UX Magazine

watch weblogs » Blog Archive » Atari 2600 still schooling game …

To be sure, Bogost’s talk was somewhat abstract and he wasn’t drawing direct game design conclusions. Rather, he was trying to explore the ideas that simplicity is often a better approach than trying to do too much, … Instead, by carefully thinking about the experiences that people enjoyed in the past and applying them to the 2600, game designers in the 1970s and ’80s were able to make titles that combined the best aspects of social environments and bring them into the …

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watch weblogs » Blog Archive » Atari 2600 still schooling game …

Gamasutra: James Bowling's Blog – Making An Indie Game In Your …

What I’d like to share with you are my experiences I’ve had maintaining self-motivation to keep on working on an unpaid project at the expense of free time and much needed sleep, while also maintaining healthy social ties around me. … I like designing games because I think I have a knack for game design . But along with all that stimulating sitting around thinking about crafting afun user experience comes a truckload of boring, tedious and difficult work, especially if …

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Gamasutra: James Bowling's Blog – Making An Indie Game In Your …

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