Posts tagged game-design
A few social media tools I like. RSS aggregators, such as Feedly: this lets you create a reading list from a whole bunch of different sources. For example, if you like gaming , get all the latest stories from Kotaku, IGN, GiantBomb,
… game which is making truckloads of money. Who could have guessed that someone with a giant following of idiots could make a product designed around parting idiots with there money (F2P trash titles) and turn that into a cash cow. … And as more people join up (clan is at 27 members now), the social /team aspect increases as well, which as we all know is the secret sauce to turn a good game into something really great. The game , from a social aspect, also has a
They do not, therefore, have to be incorporated into the core game design . They can be pretty easily added on to most games. Most of the innovation in leaderboards, from a game design perspective, is around social or
Growing up and attending high school in South Florida, two very significant aspects of my teenage experience were my summers spent at Brandeis High School…
Go here to see the original:
3D Game Design – Staff Reflections | The official blog of Brandeis …
In the second of a three-part series exploring the constants of game design , we delve into talking about elegance, naturalism and the role of time. … Serial-play was also a common feature of social games. All those friend
While showing the game at GaymerX, I had to disconnect the social sim portion because, internally, the NPCs kept getting upset at each other for talking about each other to someone else — and they would be so upset that
Dare ProtoPlay is a (mostly) free indie games festival, the culmination of the Dare to be Digital game design competition, and is being held at Caird Hall in Dundee in a couple of weeks (specifically, from the 7th – 10th August).
Read the original here:
Staying Out For The Summer: RPS Social Club | Rock, Paper, Shotgun
Participants have to submit an idea, video game , or mobile application that gives a solution to a current social issue. The selected fellows will receive a $1000, in addition to being brought to Washington D.C. to speak with
The unique nature of this product requires prior experience in deeply social multiplayer games such as MMOs. Deep understanding of principles of game progression design , crafting trees, technology trees, character
Hamand also aims to hold practice tournaments, board game design workshops, game launches and social gatherings to make new gaming friends. To fund the project, Hamand has taken out a bank and government loan.