Posts tagged game-designs

Call: “Identity and Play: Playing with Self in Digital Games and …

… Playing with Self in Digital Games and Social Media. Play with self and personal identity can vary over time, across media, and as a consequence of psychological and social context. … The panel discussion will examine specific examples of self construction in virtual environments and how existing media designs — including, prominently, digital game designs — engage, facilitate, and, potentially, inhibit play with self. We are positioning this panel as a review of

Plaor, Inc. Partners with MultiSlot Ltd. and Lightning Box Games for …

“We are very happy with our partnership with Plaor and consider their social casino to be quite unique, a good pairing for our innovative slot game designs ,” said Peter Causley, Co-Founder and Managing Director of Lightning

Play South Westminster – The Games 2014 : Local Play

Their ideas shaped the game designs and their drawings form the building blocks of the game – avatars, background settings, obstacles, rewards etc. The games are: 'What Will You Save?' in which you choose what matters

Why free-to-play won't eliminate paid games – GamesIndustry.biz

The reality is that many game designs don't lend themselves to free-to-play monetization. … Of course, the social game market on Facebook has faded since its prime, but there's still good money to be made there. The online

Ruby Seven Studios Announces Partnership with Montana's Grand …

“The Grand Vision team has successfully proved out their slot game designs in casinos across the United States. We're excited to take our social and live game operations expertise and bring incredible games like Fire and Ice

Game Design Speaking Engagement @ UW Stout 12/5/12 – Painted …

Meanwhile, Social Contracts looks at game designs from a slightly different approach — the meta-factors that (sometimes subconsciouly) affect the play experience. What happens when dice are rolled and fall off the table: do …

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Game Design Speaking Engagement @ UW Stout 12/5/12 – Painted …

Ngmoco's Neil Young on Rage of Bahamut ARPDAU, redefining No …

Extrapolating those numbers against those of the developed Western world, Young estimates that the global social -mobile game market could be as high as $30 billion — with just $5 billion of that coming from Japan. … with it; two, us getting better at implementation; and [three], as we get better at implementation with the core audience of people that are [using in-app purchasing], you sort of broaden that audience and then game designs and genres actually matter.

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Ngmoco's Neil Young on Rage of Bahamut ARPDAU, redefining No …

Parade of Rain » Blog Archive » Game Design Sensibilities

Game Design Sensibilities. I've been playing a fair number of board games lately. It's interesting because the design of those games I feel are a whole different world compared to modern video game designs . In a way, I feel board games are a ' purer' game design in some aspects. You're not tied … Also I think the idea of having to segment out a whole area of games as ' social games' is amusing in my mind considering that I can't remember a time when games weren't social . The sad …

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Parade of Rain » Blog Archive » Game Design Sensibilities

Social Location Mobile (SOLOMO) Games – The Next Wave …

Soccer fans assemble in their thousands and many play in their own Sunday leagues. Historically, however, video games have shied away from game designs that required social organisation. The industry has long believed …

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Social Location Mobile (SOLOMO) Games – The Next Wave …

Game Designer jobs in Pocket Gems | San Francisco

2+ years experience designing and making top quality mobile or web games; Ability to write clear and concise game designs for new games and new features; Photoshop and UI design skills; Experience in mobile or social game design a plus …

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Game Designer jobs in Pocket Gems | San Francisco

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