Posts tagged independent

CFP: Thinking, analysing and designing Expressive Games | frans …

Spread the word: International seminar Thinking, analysing and designing Expressive Games 24-25 November 2014, METZ, FRANCE CREM / LORIA, University of Lorraine Selection Process Proposals are expected by 1st September 2014. … However, in recent years, a growing number of games , frequently released by the independent scene, directly or indirectly address individual, social , psychological, societal topics related to everyday life (Cart Life, Gone Home,

[CFP] Thinking, analysing and designing Expressive games

videogame has little addressed everyday life's problems. However, in recent years, a growing number of games , frequently issued by the independent scene, directly or indirectly address individual, social , psychological, societal topics related

GDC 2012 Gets Record-breaking Success, Returnes on March 25 …

GDC kicked off with two days of tutorials and summits focusing on specific emerging platforms and topics, including Smartphone and Tablet Games, Social and Online Games, Independent Games and more. … presentation discussing lessons learned in moving Bejeweled Blitz to a free-to-play model ( Social & Online Games Summit), and prominent game designers exploring the emotional impact of game design elements (Games for Change @ GDC Summit).

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GDC 2012 Gets Record-breaking Success, Returnes on March 25 …

GDC 2012 reveals record 22500 attendance, debuts 2013 dates …

GDC kicked off with two days of tutorials and summits focusing on specific emerging platforms and topics, including Smartphone and Tablet Games, Social and Online Games, Independent Games and more. … presentation discussing lessons learned in moving Bejeweled Blitz to a free-to-play model ( Social & Online Games Summit), and prominent game designers exploring the emotional impact of game design elements (Games for Change @ GDC Summit).

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GDC 2012 reveals record 22500 attendance, debuts 2013 dates …

GDC 2011 Lecture Submissions Extended To August 27th …

The main GDC advisory board is looking for submissions in the following game-related areas and tracks: Audio, Business and Management, Game Design , Production, Programming and Visual Arts, to be showcased on the prestigious … (Submissions for the GDC Summits, including Social & Online, Independent, Serious Games Summits and a number of others will open in the next 30-60 days, and interested parties can submit adapted versions to both Main Conference and Summits.) …

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GDC 2011 Lecture Submissions Extended To August 27th …

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