Posts tagged isg

GungHo addresses the need for “deeper game experiences” with …

Inside Social Games : How long was Freak Tower in development before releasing at the end of July? Yoshiaki Seo: Freak Tower was in development for eight months. ISG: What inspired the team to design a tower-building

Gamzee's Adventures in HTML5 Game Development for Facebook and Mobile

ISG: Do you find that being platform agnostic puts limits on your game design ? Social games and mobile gamers have very different play habits, for what we've seen. Levitan: There are certain differences. …

Excerpt from:
Gamzee's Adventures in HTML5 Game Development for Facebook and Mobile

Trip Hawkins on Digital Chocolate's Social Gaming Focus

For social media it’s not just convenience. Facebook doesn’t want the entire world to be camping on Facebook.com, they want people to be out in the long tail. ISG: For now, is Facebook the new frontier for creativity in game design ? …

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Trip Hawkins on Digital Chocolate's Social Gaming Focus

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