Posts tagged koster
On the occasion of its 10th anniversary, a new full-color edition of A Theory of Fun for Game Design by Raph Koster has recently been published by O'Reilly Books. This is a book I have heard great things about over … Social
Commentary on Games Design … The magic ingredient is “people” – As soon as there are other players involved in the game you are playing (outside of a single player game) social interaction becomes both inescapable and potent. Raph Koster's book “a theory of fun”, has superb information here. Some of the key social forms that can be displayed in a game are: Schadenfreude, “Hah! I won and you lost, this means you are inferior to me.” A drunken, gloating feeling
A Theory of Fun provides a primer for anyone wishing to understand the motivational forces of games from a dual social scientific and game design perspective. In it Koster does an extraordinary job of summarizing what social …
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Comment – | Motivate. Play.
With experience working on titles ranging from Ultima Online to Star Wars Galaxies, industry veteran Raph Koster has developed quite a bit of expertise on online game design , and at next month's GDC Online, he'll … These talks join numerous other sessions at GDC Online, including Narrative Summit presentations on Halo 4, Guild Wars 2, plus a classic Ultima Online postmortem, prominent social game developers like Kabam and King.com, and much more.
That’s the 220 million MAU spread pointed out earlier), a ton of legendary designers and authors are entering the space, taking social games very seriously. Classical RTS designer Brian Reynolds joined the Zynga crew, but Raph Koster …
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Why We Shouldn't Be Afraid of Social Games « Gamer Reaction
Yesterday’s Game Developer Conference in San Francisco saw a smashing presentation from game – design legend Raph Koster, entitled, ” Social Mechanics: The Engines Behind Everything Multiplayer.” Alice from the Wonderland Blog took copious …
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Taxonomy of social mechanics in multiplayer games – Boing Boing