Game design risk/reward: Balancing the matches so the player makes gains while still being challenged, maintaining player engagement. Delivered at the Flash Gaming Summit @ Casual Connect Seattle, … He is the Director of the Innovation Showcase at Casual Connect, an editor of the IGDA Casual Games White Paper, and an Advisor of the Social Games Summit at the Games Developers Conference. Juan holds a BFA in Electronic Media from the University of …

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Combining action and strategy in one game: The making of …