Posts tagged mario

Serious About Sound Effects – 80S Computer Sounds Game Sound FX Effects 8-Bit Bitcrushed Games Console Nintendo Nes Snes Mario Bros Super Mario Brothers 1980 1990 Gaming Sound Effects Multimedia Game Sound Effects

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Serious About Sound Effects – 80S Computer Sounds Game Sound FX Effects 8-Bit Bitcrushed Games Console Nintendo Nes Snes Mario Bros Super Mario Brothers 1980 1990 Gaming Sound Effects Multimedia Game Sound Effects
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15+ Analyses, Post Mortems, and Game Design Docs | Gamedevtuts+

In this post, I've collated some of my favourite post mortems, game design documents, and design analyses for mainstream games, from Mario, Sonic, and Zelda to MGS2, The Sims Social , and Portal. Related Posts.

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15+ Analyses, Post Mortems, and Game Design Docs | Gamedevtuts+

VFS Summer Intensives : Game Design – VFS Blog

The results were quite wide-ranged, from Social Games that help teach people how to bake, to a wild in the streets, Mario meets Grand Theft Auto scenario with Strawberry wandering through a dangerous ghetto, oblivious to …

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VFS Summer Intensives : Game Design – VFS Blog

Mind's Eye: The Ethics of Game Design

When we use the term ” game design “, it can mean a lot of things: from a zerg rush in Starcraft, to collecting stars in Mario Galaxy and even the hook of Farmville. With the rise of social and mobile games, the push to grab the …

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Mind's Eye: The Ethics of Game Design

Social gaming lessons from a traditional designer | Intent Gamer …

GDC Online 2010: Former Big Huge Games CEO Brian Reynolds explains how Mario, Sonic, Civilization, and Diablo helped shape Frontierville. Who was there: Former CEO and cofounder of Big Huge Games and current chief game designer for …

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Social gaming lessons from a traditional designer | Intent Gamer …

Multiplicity and Identity Mitigation in Video Games « Nightmare Mode

These are all game design choices which restrict what a player can and cannot do within Super Mario Bros. In limiting what a player can and cannot do, game designers effectively force a player to perform the character of Mario-and only Mario …. In Dragon Age, this back story influences how other characters see or interact with you, and ultimately make the game have social categories within its own lore. For example, if you chose to be an elf, members of society are more …

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Multiplicity and Identity Mitigation in Video Games « Nightmare Mode

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