Posts tagged massively-multiplayer

Game Design as Cultural Practice » Blog Archive » The Differences …

The purpose of this paper is to expose or explain the differences in the social aspects of massively multiplayer online games and virtual worlds. Although there are many examples of each, I will attempt to examine the

Want people to play your free-to-play game? Don't be greedy …

At deltaDNA, we assessed the design of over 80 games — complex massively multiplayer online worlds, through to casual Facebook and Social Casino games as well as some of the best performing mobile F2P titles.

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Want people to play your free-to-play game? Don't be greedy …

EverQuest Designer Launches Pantheon: Rise of the Fallen …

Brian McQuaid, a longtime designer of massively multiplayer online role-playing games such as EverQuest and Vanguard: Saga of Heroes, has launched a Kickstarter campaign today for his latest MMO title, Pantheon: Rise of the Fallen. Described as a “group-focused … Pantheon is being visually geared towards like-minded players, eager to take upon a challenging combat system and “intensely social game for the determined thrill-seeker.” Pantheon's combat places a focus on

Xbox One Makes The Console Gaming Experience Less Lonely …

Xbox One Social . Gaming has evolved from single-player to head-to-head to massively multiplayer, but it's also retreated from public arcades to isolated homes. Today's launch of the Xbox One makes the whole console experience social , not just the gaming itself. You'll still be battling other humans, but how you … There will also be privacy design challenges to face, as not everyone wants to share what they do with their controller. But if Xbox One Trending succeeds, …

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Xbox One Makes The Console Gaming Experience Less Lonely …

Guild Wars 2: How Devs Used Social to Build a Better Game

Guild Wars 2: How Devs Used Social to Build a Better Game . In 2007, ArenaNet announced it was going to stop working on its popular free-to-play, massively multiplayer online PC game Guild Wars, and focus on the game's …

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Guild Wars 2: How Devs Used Social to Build a Better Game

Game Design as Cultural Practice » Blog Archive » Social …

In the relatively new realm of massively multiplayer online interaction, there are two distinct types of spaces that have arisen. There are what is commonly known as MMORPGs, or “massively multiplayer online role playing …

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Game Design as Cultural Practice » Blog Archive » Social …

Software Engineer – PHP (SOMA / south beach) – Web Design Jobs

Web Design , Programming and SEO Jobs – Post for Free! RSS Feed … We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine …

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Software Engineer – PHP (SOMA / south beach) – Web Design Jobs

Open Game Design | Blog | The Birth of Martin Aggett (Part one)

A Remix Fiction massively multiplayer role-playing alternate reality social media non-linear storytelling experiment. Home

Free for All: Massively single-player does not an MMO make …

Until that time, however, I plan on delivering information to our readers about only massively multiplayer gaming . I will occasionally use single-player games or social games as examples in good design that might be applied …

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Free for All: Massively single-player does not an MMO make …

Train2Game news: Single player and MMO game design will …

Yes, we have massively multiplayer games now, but they're so connected and tied-in and you'll have a much more social component to many bigger games.” And when … And how will it impact on game design ? Leave your …

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Train2Game news: Single player and MMO game design will …

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