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What social interactions should be in your boardgame? | Example of …

Commentary on Games Design … The magic ingredient is “people” – As soon as there are other players involved in the game you are playing (outside of a single player game) social interaction becomes both inescapable and potent. Raph Koster's book “a theory of fun”, has superb information here. Some of the key social forms that can be displayed in a game are: Schadenfreude, “Hah! I won and you lost, this means you are inferior to me.” A drunken, gloating feeling

Transformers Legends (iOS/Android) review – Inside Social Games

This means that while Transformers Legends is objectively a badly- designed , shallow and tedious game compared to other, more creative mobile titles out there, it is likely to enjoy strong success with a community that is …

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Transformers Legends (iOS/Android) review – Inside Social Games

Jewel Epic review – Inside Social Games

While Jewel Epic is a mostly very conventional match-3 experience, it does at least provide a few small twists on the formula that help distinguish it from its numerous imitators in the social and mobile gaming sectors. … This means that careless or accidental clicks can easily result in the player depleting their stocks of in- game currency much more quickly than they intend, which feels like rather poor design from a player-friendliness perspective. Jewel Epic. This issue …

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Jewel Epic review – Inside Social Games

Spil Games launching “Sara” franchise on mobile platforms

Inside Social Apps Goes to New York City! Dec 3rd — Register Early … We spoke to Spil Games Game Development Director Peter Hofstede about what this means for the company and its new shift towards mobile platforms.

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Spil Games launching “Sara” franchise on mobile platforms

The Ville review – Inside Social Games

The Ville is Zynga's latest addition to its increasingly-broad “Ville” series, this time taking on the home design and interpersonal relations “life sim” angle. The game is available now on Facebook and is … What this means is that The Ville isn't going to make any new friends outside of the usual social gaming audience, and doesn't even have the The Sims name to draw in curious players from the core gamer audience. Zynga has a considerable degree of skill at user …

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The Ville review – Inside Social Games

GUEST POST: Big Brother Is Watching: How Developers Use Game …

Social games in particular aren't designed quite like most other games , though. “They are built to be short, daily experiences which operate almost like webpages instead of video games ,” reveals Ben. This means that A/B …

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GUEST POST: Big Brother Is Watching: How Developers Use Game …

GUEST POST: Big Brother Is Watching – Viralheat Social Media Tips

Social games in particular aren't designed quite like most other games , though. “They are built to be short, daily experiences which operate almost like webpages instead of video games ,” reveals Ben. This means that A/B …

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GUEST POST: Big Brother Is Watching – Viralheat Social Media Tips

Big Brother is watching: how companies use game analytics …

Social games in particular aren't designed quite like most other games , though. “They are built to be short, daily experiences which operate almost like webpages instead of video games ,” reveals Ben. This means that A/B …

Link:
Big Brother is watching: how companies use game analytics …

Getting Foot in the Door – Game Tester? – Log In – Stack Exchange

IF you have the means to support yourself for a while, focus solely on audio projects (indie games , post, personal sound design projects) and hold out for the full-on audio gigs. Testing is not a super direct route in.

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Getting Foot in the Door – Game Tester? – Log In – Stack Exchange

Interview: The Man from Corrie Nation | The Games Global Magazine

Social games are inherently immersive and because of the game design they have excellent retention rates, this means that users are immersed in the brand for the duration of the gameplay. When you add in the equity that a …

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Interview: The Man from Corrie Nation | The Games Global Magazine

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