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Gamasutra: Michail Katkoff's Blog – Mid-Core Success Part 3: Social

What makes a game social is that it allows players to play with each other – or at least create an illusion that this is happening. In my mind, social mechanics should be implemented first and foremost to improve retention.

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Gamasutra: Michail Katkoff's Blog – Mid-Core Success Part 3: Social

A Functional Game Design Community: What Would It Look Like …

And regular real-time things become some kind of accountability, as long as they are stricktly focused on game design and don't become just social hangouts. In my mind, a good game design community should focus on stuff that has been …

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A Functional Game Design Community: What Would It Look Like …

Designing for the Social Platform | SOMOFOS

You see, I'm of the mind that each platform (mobile, tablet, social , browser, pc, console, etc.) fosters a specific style of play that has important design implications. The best game for the social platform really shouldn't be ideal …

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Designing for the Social Platform | SOMOFOS

Parade of Rain » Blog Archive » Game Design Sensibilities

Game Design Sensibilities. I've been playing a fair number of board games lately. It's interesting because the design of those games I feel are a whole different world compared to modern video game designs . In a way, I feel board games are a ' purer' game design in some aspects. You're not tied … Also I think the idea of having to segment out a whole area of games as ' social games' is amusing in my mind considering that I can't remember a time when games weren't social . The sad …

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Parade of Rain » Blog Archive » Game Design Sensibilities

Game Design Advance > Raymond Smullyan

I would call him the greatest puzzle designer of all time, but that implies that there are lots of people who do what he does and he's better than them, and that's not quite right. What I mean is to say is that Raymond Smullyan is the … But despite ( or more likely because of) their generic quality, these framing stories flesh out the puzzles just enough to engage the sensual, spatial, perceptual, and social dimensions of the mind. You're not just calculating P or Q you are …

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reading – Technoculture, Art and Games

Missing from most of the designer focused talks was a conversation about board gaming as a kind of social encounter (a la Goffman) and since Jakko Stenros was there my mind kept wandering around the trifecta relation of …

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reading – Technoculture, Art and Games

Viagra for marketers? MSG for consumerism? Solution to all our …

In my mind it is yet to be proven to be anything more than a slick buzzword. Now social networking has taken off, in a big way, but will gamification do the same? As a serious game designer I love the idea of more game …

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Viagra for marketers? MSG for consumerism? Solution to all our …

Designing Meaning in Games » #AltDevBlogADay

Designing First Time User Experiences for Social Games . Social Media Games On the Mind. Why we need more scientific study of games . Designing Mazes as Game Levels. What board games do better …

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Designing Meaning in Games » #AltDevBlogADay

The Ludologist » Blog Archive » Take a course at the New York …

Expand your mind by taking a class in an exciting new field: There are still spaces available in two Game Center classes this fall, Introduction to Game Design and Game Studio! … skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social , and cultural perspectives; develop techniques for fast prototyping and iterative design that can be successfully applied to all types of interactive projects. …

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The Ludologist » Blog Archive » Take a course at the New York …

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