Posts tagged minecraft

Super-charge Your Core Loop with Feedback and Progress

But it's the real-time multi-sensory feedback and coaching in those games takes skill-building to a new level of awesomeness and immersion. Great feedback is the secret … Your goal is to learn to manipulate the simulation – and your progress is defined by what you can create , co- create and share with others – which reflects how deeply you learned the simulation. That social feedback meta-loop contributes to making Minecraft such a long-lasting and fulfilling hobby.

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Super-charge Your Core Loop with Feedback and Progress

Entice Me Back: How Core Loops drive Re-Engagement – Amy Jo Kim

We become habitual users of games , apps and services when they hit that singular “sweet spot” of opportunity, need fulfillment and social context. My son, for example, NEEDED to be on Myspace, then Facebook – and now Snapchat. His daily … In my next 3 posts, I'll explain these design rules in more detail, illustrated with examples from Minecraft, Lumosity, Duolingo, Facebook. Twitter, Instagram, and Clash of Clans. In the meantime, please share your thoughts

City-building game Towncraft announced for iPhone – Inside Mobile …

Towncraft is comparable to the popular sandbox building game Minecraft, in that players start with very little, but can use tools to create larger and better things over time. … Marketing Outreach/ Social Media Assistant.

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City-building game Towncraft announced for iPhone – Inside Mobile …

Laralyn McWilliams: The problem with "best practices" in free-to-play …

This is the second edition of Casual Connect's “Evil Game Design Challenge,” in which noted developers from the free-to-play space are tasked with taking a beloved classic – in this case, Mojang's Minecraft – and exploiting it for as much revenue as possible. It's a rare shot of knowing fun into one of the most widely discussed issues in the …. At that point I said, 'Nope,' and I got out of social games. Q: It sounds almost like an unresolvable problem. You've been working

Joan Ganz Cooney Center – Top Trends from SXSW Interactive

Naturally, Minecraft was a part of the conversation with several panelists noting it is a “ social revolution” ( Games R Art) and “ designed to be viral” (Indie Gaming : Why Publishers Must Evolve or Die). Disruption of Traditional …

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Joan Ganz Cooney Center – Top Trends from SXSW Interactive

Computer Graphics World – 25th Game Developers Conference Attracts …

… president of Nintendo, entitled “Video Games Turn 25: A Historical Perspective and Vision for the Future,” as well as a social game-centric Rant and the Game Design Challenge-won by Jason Rohrer with an innovative Minecraft mod. …

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Computer Graphics World – 25th Game Developers Conference Attracts …

Game Developers Conference: GDC 2011 Confirms Record Attendance …

… President of Nintendo, entitled “Video Games Turn 25: A Historical Perspective and Vision for the Future,” as well as a social game-centric Rant and the Game Design Challenge – won by Jason Rohrer with an innovative Minecraft mod. …

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Game Developers Conference: GDC 2011 Confirms Record Attendance …

GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates …

… President of Nintendo, entitled “Video Games Turn 25: A Historical Perspective and Vision for the Future,” as well as a social game-centric Rant and the Game Design Challenge – won by Jason Rohrer with an innovative Minecraft mod. …

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GDC 2011 Confirms Record Attendance, Highlights, GDC 2012 Dates …

Minecraft: How Social Media Spawned a Gaming Sensation …

“It’s definitely key,” said Webster of the game’s social success. “People are making incredible things in Minecraft, and this in turn makes other people want to play so they can create incredible things of their own.” Incredible might be an understatement. … This blog delivers stylish and dynamic news for designers and web-developers on all subjects of design , ranging from: CSS, Ajax, Javascript, web design , graphics, typography, advertising & much more. …

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Minecraft: How Social Media Spawned a Gaming Sensation …

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