Posts tagged other-players

What social interactions should be in your boardgame? | Example of …

Commentary on Games Design … The magic ingredient is “people” – As soon as there are other players involved in the game you are playing (outside of a single player game) social interaction becomes both inescapable and potent. Raph Koster's book “a theory of fun”, has superb information here. Some of the key social forms that can be displayed in a game are: Schadenfreude, “Hah! I won and you lost, this means you are inferior to me.” A drunken, gloating feeling

AMD pairs with Raptr to create Gaming Evolved app: offers social …

AMD has paired with gaming network Raptr to offer PC gamers a new social app called Gaming Evolved. The suite allows users to stream their play over Twitch, speak with other players and tweak their game's spec settings

Trembling Hand: A Tale in Game Theory

The old social contract is one – although this requires that such a contract is enforceable, i.e. there is a way that other players can collectively punish a defector (thus increasing the cost of defection and making cooperation a … Good game design doesn’t just mean static problems to be solved – adding the game theory element and making the problem dynamic by putting other players into the equation can actually create something far greater and more challenging. …

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Trembling Hand: A Tale in Game Theory

Copenhagen Game Collective – Bi-weekly Erotic Game Tip: Players …

One of the pinnacles of good game design is a game that can be played in many ways where the players co-design and shape their own experiences. Especially in multi-user environments on the internet, different player types playing different “games” in the same environment can create … The last player type, according Bartle, would be the socializer – a player that actually engages in the social game in order to connect to other players and build real micro relationships. …

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Copenhagen Game Collective – Bi-weekly Erotic Game Tip: Players …

Young English Game Designer “Squishes” the Big Guys

Young English Game Designer “Squishes” the Big Guys. English game designer , Sean Hammond recently launched his latest project, Sqwishland.com, a Massively Mutliplayer Online Game (MMOG) in the US, selling more than 29 million units since … by how hundreds of kids in the US have invented names for some of the Sqwishland characters, which they share and exchange with other players through home-made videos posted in YouTube, Facebook, and other social networking sites. …

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Young English Game Designer “Squishes” the Big Guys

Game Design Ideas For MMORPG Game Design | The iPhone Store

For best results players should be able to fight and cooperate with other players, as humans are more of a challenge than bots and the social aspects can be a game’s big draw. This doesn’t get rid of the need for classic wandering …

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Game Design Ideas For MMORPG Game Design | The iPhone Store

Game Design Ideas For MMORPG Game Design | Tom And Jerry Games

For best results players should be able to fight and cooperate with other players, as humans are more of a challenge than bots and the social aspects can be a game’s huge draw. This doesn’t get rid of the need for classic wandering …

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Game Design Ideas For MMORPG Game Design | Tom And Jerry Games

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