Posts tagged other-words

7 Examples of 404 Pages That Actually Engage Your … – Social Fresh

As HTML, CSS, and javascript progressed, design standards increased. Websites became dynamic and interactive. In other words, websites became hyper interactive, and eventually… social . Flash game portals were shared

Game Design as Cultural Practice » Blog Archive » Conventions in …

Stewart highlights the game's social impact when he states, “It encouraged new programming by the user. It bonded human and machine through a responsive broadband interface of live graphics display.” In other words

The Positive Side of Video Games: Part II

The culture defines membership and create game -based social norms (Steinkuehler, 2004). In other words, games provide structure and a social identity. Video games allow people to adopt virtual identities. According to

Pulsipher Game Design: July 2012 Miscellany

This blog contains comments by Dr. Lewis Pulsipher about games he is designing or has designed in the past, as well as comments on game design in general. ….. ” Social network” games are designed to be easily playable by people who would struggle to understand and play most any hobby tabletop game (e.g. Settlers of Catan). Monopoly and Sorry are OK, but anything more demanding, good luck. In other words, social network games are mass market games.

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Pulsipher Game Design: July 2012 Miscellany

A new game called: “Don't Be Anti-Social During Meals With Friends.”

Introducing a new game called: “Don't Be Anti- Social During Meals With Friends. … lukelee Website Design , Inbound Marketing, and more about his life. … In other words, help cure the “Anti- Social Social Media Craziness.” …

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A new game called: “Don't Be Anti-Social During Meals With Friends.”

Comments – SOCIAL Creatives

Digg DiggI don't work for Rovio, the maker of the video game Angry Birds. Nor am I trying to get people to buy the game . (I only play the free versions myself.) But in every talk I've given on social … I use clips like this and others to pose a question: What makes this game fun and how can we apply the same design elements to social change? In other words, how do we make creating change more fun and engaging? Yes, social innovators are jumping on …

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Comments – SOCIAL Creatives

Mad Machines: The Best Flash Game 2010 ! | Backlink Article Directory

The most fascinating about the game is that it is based upon the rules of physics. In other words, all machines that You build will function exactly as they would do in the real world, and the tiniest modification in the design of Your machine may … Mad Machines is also a highly social game that is constantly developing: You can share all Your actions with friends, rate their machines and levels and much more. So You never have to play alone! Sharing stuff has been made …

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Mad Machines: The Best Flash Game 2010 ! | Backlink Article Directory

Video Games Sales Drop Due to Competing for Time Not Dollars …

Rather, their true strength lies in a design that fuels the need to collaborate. In other words, these games effectively serve as a means of communication and social interaction among people. Some play golf on Sundays with their buddies … Today, games need to be accessible by design and rewarding quicker. Equally important, they also need to be easier to come back to. “Easy to learn and hard to master” – it’s a guiding principle for game design that has never been more …

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Video Games Sales Drop Due to Competing for Time Not Dollars …

Mad Machines: The Best Flash Game 2010 !

The most fascinating about the game is that it is based upon the rules of physics. In other words, all machines that You build will function exactly as they would do in the real world, and the tiniest modification in the design of Your machine may … Mad Machines is also a highly social game that is constantly developing: You can share all Your actions with friends, rate their machines and levels and much more. So You never have to play alone! Sharing stuff has been made …

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Mad Machines: The Best Flash Game 2010 !

The Early Game « Online Alchemy

There’s no doubt that it’s important to “avoid the VOID” in game design — where VOID is Varies Only In Difficulty (coined by Dan Arey, I believe). In other words, if all you do is dial up the difficulty as the game moves along, it gets boring pretty quickly. But on the other end — the nearer end … A lot of social games walk the player through the first few actions of the game very carefully, with now-ubiquitous big green arrows pointing at what you should click on next. …

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The Early Game « Online Alchemy

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