Posts tagged personal

Tap to tag a friend | A Most Agreeable Pastime

But part of the fun of Watch_Dogs is what i'll call the 'meta-game' – the personal and unique tales that will be talked about amongst friends and on the internet – that makes it such a stroke of game design genius. The ability to share all of this quickly and easily just perpetuates an already inherently ' social ' game premise. Watch_Dogs will stay in the public consciousness by virtue of the spontaneity and uniqueness of everyone's personal in-game experiences.

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Tap to tag a friend | A Most Agreeable Pastime

The Resonance Of Bacon [Game Design] – What Games Are

Yesterday, for fun, I reposted the above image to my personal Facebook. It represents a pretty typical meme, similar to Twitter hashtag games (or gamelets, as I've taken to calling them). It went on to garner over 150 comments,

A Better World Because of Theatre… And Gaming? — TCG Circle

game designer with her personal mission to improve people's lives and solve social problems. In Jane's first TED Talk in 2010, she upends the old stereotype like the one in my head, of gamers as deadbeats or couch potatoes, and paints a

Social Networks and Mobile Games Get a Place to Hook Up | social …

Social Zone is designed to work with Twitter, Facebook, Google+, Orkut and their personal contacts. “We want to help design games that are already aware of the users social graph,” Viximo CEO Dale Strang said. Users have …

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Social Networks and Mobile Games Get a Place to Hook Up | social …

Social Networks and Mobile Games Get a Place … – Custom A Design

Social Zone is designed to work with Twitter, Facebook, Google+, Orkut and their personal contacts. “We want to help design games that are already aware of the users social graph,” Viximo CEO Dale Strang said. Users have …

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Social Networks and Mobile Games Get a Place … – Custom A Design

Buddy Rush Wins Cross-platform Games Category at Unity Awards …

Team Sollmo is committed to continuing Company100's tradition of innovative design and technical expertise, and was formed in March 2010 to build on their personal passions for gaming . The team's first game is Buddy …

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Buddy Rush Wins Cross-platform Games Category at Unity Awards …

Game Design: Having Fun Isn't Always the Point | Game Industry …

In which case, it’s more of a social exploit, or a persuasive marketing game that people can use to influence their family, roommates, or co-workers. Chore Wars is certainly not a game one plays for the personal satisfaction of playing, …

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Game Design: Having Fun Isn't Always the Point | Game Industry …

Rational Choice Theory, Social Games and Game Design | Social Game …

We've “re-launched” my personal blog and are calling it (drumroll, please) the Social Game Design blog (has anyone else noticed that SEO is encouraging increasingly boring blog names and page titles?). …

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Rational Choice Theory, Social Games and Game Design | Social Game …

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