tales of design and development
Posts tagged player
Clipping in game's sound – Social Sound Design
May 2nd
Another question, is it impossible to create a clipping-free game ? Because unlike conventional music which you carefully mix things to a perfect shape, in a game you never know that your player will or won't do something …
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Clipping in game's sound – Social Sound Design
Blood Brothers' secret to success: Events – Inside Social Games
Mar 27th
In the free-to-play social game for iOS and Android, the player is put in the shoes of a warrior turned vampire on a journey for revenge. Players progress through the game by completing quests. Users are tasked with building a …
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Blood Brothers' secret to success: Events – Inside Social Games
KingsRoad review – Inside Social Games
Mar 5th
Once the player has finished all of the available content on “normal” mode, a “heroic” difficulty level opens up that is specifically designed for cooperative play, though there is nothing stopping players from teaming up for the normal content. … Core gamers who are typically skeptical of free-to-play and social games want experiences that are comparable in quality to standalone, “pay once, play forever” games on PC and console — and more often than not, they simply …
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KingsRoad review – Inside Social Games
Wooga's Timo Dries talks about the importance of love in game …
Feb 15th
Timo Dries, Product Manager at Wooga, believes that love, passion, and creativity are important ingredients to a good social game . If utilized correctly, they can the hook the player in ways a game defined by metrics and …
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Wooga's Timo Dries talks about the importance of love in game …
Amazing Ants (iOS) review – Inside Social Games
Jan 16th
Amazing Ants is a puzzle game vaguely reminiscent of the classic title Lemmings from Grand Theft Auto creators DMA Design (now Rockstar North). In each level, the player must successfully navigate a number of ants from …
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Amazing Ants (iOS) review – Inside Social Games
Party Place (iOS) review – Inside Social Games
Dec 7th
After the player has designed their character — who may be given a custom name, age and city of residence — they are then thrown into an initial tutorial to introduce them to the game's main mechanics, starting with partying …
Postpartum: Mainichi – How Personal Experience Became a Game |
Nov 12th
How to design a game for social good is a fraught question. It's difficult to position the player in a way that doesn't have them exploit the minority and unknowingly replicate the problematic ideologies the game set out to defeat.
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Postpartum: Mainichi – How Personal Experience Became a Game |
Stardoll review – Inside Social Games
Oct 22nd
There is a huge amount of freedom for players to explore design possibilities, though actually purchasing their designs to wear on their own avatar costs the player hard currency Stardollars. These may either be purchased …
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Stardoll review – Inside Social Games
Anna Marsh talks mobile dev, indie and AAA games | Lazygamer …
Sep 6th
To me a great game is one that I enjoy playing. If it's got focused game design and excellent communication with the player, perfect – who cares what format or genre it is. Some mobile and social games have been fairly …
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Anna Marsh talks mobile dev, indie and AAA games | Lazygamer …
Gamasutra: Josh Bycer's Blog – A Look At Negative Game Mechanics
Sep 3rd
Two very popular systems that social game designers use that can be seen in most social games are: restricting the player's interactions per day, and purchasable “special” currencies. The first one by itself seems harmless …
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Gamasutra: Josh Bycer's Blog – A Look At Negative Game Mechanics