Posts tagged player

Notes From Games User Research Summit 2013 | Agency UX

Dr. Anders Drashen (Game Analytics) Game Analytics Reading List: Books on Game Analytics. Game Analytics: Maximizing the Value of Player Data. Social Game Design : Monetization Methods and Mechanics. Online.

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Notes From Games User Research Summit 2013 | Agency UX

Notes From Games User Research Summit 2013 | AgencyUX

Dr. Anders Drashen (Game Analytics) Game Analytics Reading List: Books on Game Analytics. Game Analytics: Maximizing the Value of Player Data. Social Game Design : Monetization Methods and Mechanics. Online.

Read more:
Notes From Games User Research Summit 2013 | AgencyUX

KingsRoad review – Inside Social Games

Once the player has finished all of the available content on “normal” mode, a “heroic” difficulty level opens up that is specifically designed for cooperative play, though there is nothing stopping players from teaming up for the normal content. … Core gamers who are typically skeptical of free-to-play and social games want experiences that are comparable in quality to standalone, “pay once, play forever” games on PC and console — and more often than not, they simply …

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KingsRoad review – Inside Social Games

Wooga's Timo Dries talks about the importance of love in game …

Timo Dries, Product Manager at Wooga, believes that love, passion, and creativity are important ingredients to a good social game . If utilized correctly, they can the hook the player in ways a game defined by metrics and …

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Wooga's Timo Dries talks about the importance of love in game …

Amazing Ants (iOS) review – Inside Social Games

Amazing Ants is a puzzle game vaguely reminiscent of the classic title Lemmings from Grand Theft Auto creators DMA Design (now Rockstar North). In each level, the player must successfully navigate a number of ants from …

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Amazing Ants (iOS) review – Inside Social Games

Party Place (iOS) review – Inside Social Games

After the player has designed their character — who may be given a custom name, age and city of residence — they are then thrown into an initial tutorial to introduce them to the game's main mechanics, starting with partying …

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Party Place (iOS) review – Inside Social Games

Postpartum: Mainichi – How Personal Experience Became a Game |

How to design a game for social good is a fraught question. It's difficult to position the player in a way that doesn't have them exploit the minority and unknowingly replicate the problematic ideologies the game set out to defeat.

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Postpartum: Mainichi – How Personal Experience Became a Game |

Stardoll review – Inside Social Games

There is a huge amount of freedom for players to explore design possibilities, though actually purchasing their designs to wear on their own avatar costs the player hard currency Stardollars. These may either be purchased …

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Stardoll review – Inside Social Games

Anna Marsh talks mobile dev, indie and AAA games | Lazygamer …

To me a great game is one that I enjoy playing. If it's got focused game design and excellent communication with the player, perfect – who cares what format or genre it is. Some mobile and social games have been fairly …

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Anna Marsh talks mobile dev, indie and AAA games | Lazygamer …

Gamasutra: Josh Bycer's Blog – A Look At Negative Game Mechanics

Two very popular systems that social game designers use that can be seen in most social games are: restricting the player's interactions per day, and purchasable “special” currencies. The first one by itself seems harmless …

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Gamasutra: Josh Bycer's Blog – A Look At Negative Game Mechanics

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