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Early Intervention Games: Fun, Joyful Ways to Develop Social and Motor Skills in
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FLASH GAME DEVELOPMENT IN A SOCIAL, MOBILE AND 3D WORLD By Keith Gladstien *NEW*
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[GW2] Annals of Horrible Game Design: Mad King's Clock Tower …

Take a game designed around the idea that we are all on the same team, then make it so that having anyone around makes things much harder, especially the 2/5 of the races that are much bigger than the others. Not only does having other players around make the content harder and worse, there is no way … But the clocktower is not the only anti social feature/content in the game. Another one of my favorites is how loot works, especially in crowded events with mobs …

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[GW2] Annals of Horrible Game Design: Mad King's Clock Tower …

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