Posts tagged single-player

12 Video Game Annoyances That Need to Die (Part 1) | Cracked.com

It's not that multiplayer games are becoming more popular — all of the above games are primarily designed to be single player — it's that they're trying to force social gaming elements into every game . Pop in Watch Dogs and

What social interactions should be in your boardgame? | Example of …

Commentary on Games Design … The magic ingredient is “people” – As soon as there are other players involved in the game you are playing (outside of a single player game) social interaction becomes both inescapable and potent. Raph Koster's book “a theory of fun”, has superb information here. Some of the key social forms that can be displayed in a game are: Schadenfreude, “Hah! I won and you lost, this means you are inferior to me.” A drunken, gloating feeling

GDC Europe Roundup: Social, Mobile, and Wooga's Message to the Masses

Richard Garriott: Mobile & Social Are “The Future of Games” – Game designer and founder of social developer Portalarium gave the final keynote address at GDC Europe in which he recaps the single player and MMOG eras of …

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GDC Europe Roundup: Social, Mobile, and Wooga's Message to the Masses

GDC Europe Roundup: Social, Mobile, and Wooga's Message to the …

Richard Garriott: Mobile & Social Are “The Future of Games” – Game designer and founder of social developer Portalarium gave the final keynote address at GDC Europe in which he recaps the single player and MMOG eras of …

Read the original here:
GDC Europe Roundup: Social, Mobile, and Wooga's Message to the …

Interaction within the game or a new breakthrough in field of …

This is nothing more than the single game mode into the social element. Right? Although single player mode is important, but if this is the starting point of the game, the social game design will be quite limited. …

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Interaction within the game or a new breakthrough in field of …

The Future of Social Games and Developing on the Hi-5 Social …

So, making MMOs is an entirely different kind of game design from making a single player downloadable game, and these companies really have a had time adapting to it. And the social guys did come along and show them a way to get it done …

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The Future of Social Games and Developing on the Hi-5 Social …

GameSetWatch – Phantom Fingers: The Series – Part Three: Focused Fire

… and ran off to extrapolate further — leading us to at least two distinct schools of game design and a new focus on a single player’s causal relationship with the gameworld, as compared to videogames as a mere game or social tool. …

Excerpt from:
GameSetWatch – Phantom Fingers: The Series – Part Three: Focused Fire

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