Posts tagged tadhg

The Seven Constants Of Game Design, Part Three | TechCrunch

Editor's note: Tadhg Kelly writes a regular column about all things video game for TechCrunch. He is a games industry consultant, freelance designer and the creator of leading design blog What Games Are. You can follow

The Seven Constants Of Game Design, Part One | TechCrunch

Editor's note: Tadhg Kelly writes a regular column about all things video game for TechCrunch. He is a games industry consultant, freelance designer and the creator of leading design blog What Games Are. You can follow

Finding Game Design | Mobile Social Hub

Editor's note: Tadhg Kelly writes a regular column about all things video game for TechCrunch. He is a consultant, game designer and creator of leading game design blog What Games Are. You can follow him on Twitter here.

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Finding Game Design | Mobile Social Hub

Finding Game Design | TechCrunch

Editor's note: Tadhg Kelly writes a regular column about all things video game for TechCrunch. He is a consultant, game designer and creator of leading game design blog What Games Are. You can follow him on Twitter here.

Here is the original post:
Finding Game Design | TechCrunch

What Games Are: What Became Of Social Games? | TechCrunch

Editor's note: Tadhg Kelly is a game designer and the creator of leading game design blog What Games Are. He manages developer relations at OUYA. You can follow him on Twitter here. A couple of days ago I read the

What Games Are: Valley People And Games People | TechCrunch

Editor's note: Tadhg Kelly is a game designer and the creator of leading game design blog What Games Are. He manages developer relations at OUYA. You can follow him on Twitter here. In the middle of talking about why I

What Games Are: Flappy Bird, Patterns And Context | TechCrunch

Editor's note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are. He manages developer relations at OUYA. You can follow him on Twitter here. It's nice to know that the games

What Games Are: Why All The Clones? | TechCrunch

Editor's note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are. He has recently moved into managing developer relations at OUYA. You can … The rush into social games, for example, evolved very quickly into blitz-style casual games, behaviorist Civ-style games, pet simulators, word games, quizzes, casinos and bare-bones roleplaying games. Wild innovation quickly transformed into a market where developers

What Games Are: Why All The Clones? « DevelopersArena.com

By Tadhg Kelly / January 5, 2014 / No Comments. Editor's note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are. He has recently moved into managing … The rush into social games, for example, evolved very quickly into blitz-style casual games, behaviorist Civ-style games, pet simulators, word games, quizzes, casinos and bare-bones roleplaying games. Wild innovation quickly transformed into a market where developers copied the

What Games Are: Games And Money Are Still Weird | TechCrunch

Editor's note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are and manages developer relations at OUYA. You can follow him on Twitter here. Suppose you have a

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