Posts tagged talk

Rob Gray – The Perception & Action Podcast – Sports Science & Psychology Talk

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Rob Gray – The Perception & Action Podcast – Sports Science & Psychology Talk
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Game Design and Extrinsic Motivation – Amy Jo Kim

In 2007, I gave a talk at O'Eilly's Emerging Technology conference called Putting the Fun in Functional. In this talk, I identified five game techniques driving successful social media properties, and outlined how websites could

Casual Connect: A Preview « The Win Condition

By using examples from the social and mobile space, this talk will go over a few core design concepts that Dan has formulated as he made his transition from traditional to social games . This is a topic I have been interested in …

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Casual Connect: A Preview « The Win Condition

Fibber: A Game To Reflect on Deception in Political Messaging

Framed within the context of changes to financing political ads and exponential growth in social media and online gaming, this talk walks through Fibber a game designed to increase self-reflection on one's susceptibility to …

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Fibber: A Game To Reflect on Deception in Political Messaging

Shit Crayons | Ian Bogost

Given that I'm only a social game developer by virtue of having been ranting about them all year, it was clear that my contribution would have to follow suit. I titled it “Shit Crayons.” The full text of my talk as delivered on March 3, 2011 appears

Visions Of The Future Series 1 Episode 1 | choosen.tv

In this talk Jesse Schell explores the social , cognitive, and technological trends in computer game design and use.Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design : A book of lenses, …

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Visions Of The Future Series 1 Episode 1 | choosen.tv

Zynga's chief designer shares tips learned from social games …

So Brian Reynolds, chief designer at Zynga and a veteran of the traditional video game industry, got a lot of attention for his talk about designing hit social games. The talk at the Dice Summit was also an interesting contrast to the …

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Zynga's chief designer shares tips learned from social games …

CBR for Game AI

http://www.youtube.com/v/s9G7DRTuB5s?f=videos&app=youtube_gdata

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CBR for Game AI

Usability In The News

They share three key elements: user-generated content, community infrastructure, and game mechanics. In this talk, I’ll review the psychology and system thinking behind game design , and explore how to use game mechanics to create … Christian will talk about social patterns, previewing some that are in the works for the Yahoo! Design Pattern Library as well as others that he has noted “in the wild.” The newly redesigned Yahoo! Developer Network site is the host of …

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Usability In The News

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