Posts tagged the-argument

[GW2] The Single Point | Kill Ten Rats

because we can convey the same sentiment by moving towards an orange circle on the map that both players can see, then it's “anti- social game design ”. Funnily enough, the argument against Twitter/texting/social media is …

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[GW2] The Single Point | Kill Ten Rats

Empire Avenue and habit-forming social games | Gravity7: Social …

A lot is made about the importance and use of incentives, rewards, and achievements in the design of social games . As the argument goes, users are incented to play, and continue playing, social games in order to win points, …

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Empire Avenue and habit-forming social games | Gravity7: Social …

How Social Games Ate Our Lunch at Under The Bridge

FarmVille distills the active components of a game down to a handful of clicks, and massively leverages social and viral communication channels to create the feelings of shared mission and victory, all while carving out a … because we sorta have the apparently old school idea that a game ought to be, you know, fun, and these seem a lot more like work, but hey, the argument does hold together well, so if you’re interested in game design it’s definitely worth a read! …

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How Social Games Ate Our Lunch at Under The Bridge

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