Posts tagged the-case

Social Games and Race Tracks « FEM IRL

As a game designer , one of my jobs is to make sure that, in the case of multiplayer games, I create experiences that are “ socially sticky”, meaning people make connections with other people and that experience keeps them

Logo Game review – Inside Social Games

In the case of logos which have distinctive text, the words have been removed and only the basic graphic design left behind. In the case of logos which are nothing but text … Aside from this “gift” function, social features are limited to inviting friends to play and comparing performance on a leaderboard — though the latter is more a reflection of how much players have played the game rather than any real measure of skill. The game also posts every single game event …

See the article here:
Logo Game review – Inside Social Games

Experience Points: Subtlety in Solitaire Blitz

This is the case with Solitaire Blitz, one of the Facebook games I've been playing as part of my ongoing quest to improve my knowledge of the social games scene. … Labels: features, game design , social games …

Continue reading here:
Experience Points: Subtlety in Solitaire Blitz

Zynga Japan Rolls Out 2nd Social Game With Original IP: Ayakashi …

Just like in the case of Montopia, Zynga Japan has taken their time to release a mobile social game that looks quite nice from a technical point of view. The game's design is significantly more “Japanese”/manga-esque this …

Read more from the original source:
Zynga Japan Rolls Out 2nd Social Game With Original IP: Ayakashi …

Single player and MMO game design will converge says id Software …

Train2Game Game Designers will build games in which MMO elements form part of the single player narrative. At least that'll be the case if the predictions of id Software's Creative Director Tim Willits come true. In an interview …

See the original post here:
Single player and MMO game design will converge says id Software …

How Social Are We in WoW After All – Solo Play pt. 1 | Ironyca Stood …

Massive multiplayer online games have by definition social play carefully crafted into their game design . In the case of WoW, the encounters that can yield the most powerful rewards are only in reach by the structured …

More here:
How Social Are We in WoW After All – Solo Play pt. 1 | Ironyca Stood …

In Defense of Zynga's Metrics-Driven Game Design – iGame2.com

One of the criticisms of Zynga’s line of social networking games is that they are designed primarily using metrics. The company’s chief games designer , Brian Reynolds, denies that this is the case and believes the influence of metrics …

Go here to see the original:
In Defense of Zynga's Metrics-Driven Game Design – iGame2.com

In Defense of Zynga's Metrics-Driven Game Design

One of the criticisms of Zynga’s line of social networking games is that they are designed primarily using metrics. The company’s chief games designer , Brian Reynolds, denies that this is the case and believes the influence of metrics …

View post:
In Defense of Zynga's Metrics-Driven Game Design

Go to Top

Powered by WP Robot