Posts tagged the-core

GDD 016: When is a Game Done? | The Game Design Dojo Podcast

You can feel the meta loop – the core game loop; You're able to replay that loop in the right amount of time and have a continuation of where you left off; The whole system is working for you; Social Media – perfectly

Industry veteran Robert Unsworth on why publishers need to up …

Any truly collaborative activity needs to be baked into the core design of a game ; intrinsic to its basic mechanics and core loop – you can't make a game social by adding a few APIs at the end of the development process.

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Industry veteran Robert Unsworth on why publishers need to up …

Gamification and Game Mechanics for Better UX – TechHui

Game mechanics that constitute the principles of game design , can serve as catalyst to create better UX and improve user adoption and utilization. Gamification works and it is here to stay because it appeals to the core …

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Gamification and Game Mechanics for Better UX – TechHui

How to Make Social Games: Top Facebook Gaming Charts | Game …

Brian Reynolds, Zynga’s chief game designer , concurs. “The important thing with social [games] is to understand that the core of it is social ,” he told IndustryGamers. “You can’t just go write…Call of Duty and add Facebook functionality …

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How to Make Social Games: Top Facebook Gaming Charts | Game …

Better Design, Less Fail: Social Game Epiphany

Social Game Epiphany. Before I forget, I had an epiphany on the core mechanics of FrontierVille, in comparison to the micro/macro management mechanics of Starcraft 2. More on this later tonight as I write down my explanations. …

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Better Design, Less Fail: Social Game Epiphany

Video: Need for Speed: Hot Pursuit – Social Modes and EA Chat …

EA: Criterion is not a company to design a real-world physics simulator. One of the core tenets of Need for Speed is that action-driving experience. You don’t need a drivers license to play this game . That said, these are cars built …

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Video: Need for Speed: Hot Pursuit – Social Modes and EA Chat …

Satori » The demise of the term “social game”

There is a large contingent of the core game industry that looks down on social games with disdain. “There’s no story, ” they say, “the game design is horrible.” But people are playing, and while some may do it habitually, …

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Satori » The demise of the term “social game”

mrmsmq.com » Blog Archive » Fuego Nation social network seems to …

What should be visible as the core of the product-a passion for helping people connect-seems buried in over-wrought design , evil moustache-twiddling social engineering theory, and advertising models. … But Keane went on to tell me how the system uses game psychology to get people to “level up” by interacting with each other. Only by participating-by attempting to connect with people and getting them to “sponsor” you-can you earn your way from “applicant” to …

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mrmsmq.com » Blog Archive » Fuego Nation social network seems to …

Nicole Lazarro: Four Fun Keys in Game Design | Gauravonomics Blog …

As you watch the video, think about how much social games have evolved over the last two years even though the core game design principles haven’t changed much. What does that tell us about the social games landscape two years from now? …

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Nicole Lazarro: Four Fun Keys in Game Design | Gauravonomics Blog …

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