Posts tagged the-past

EGG 2014 : Exploration on Games and Gamers

The First Exploration on Games and Gamers Workshop, held in Barcelona, Spain in conjunction with the 6th International Conference on Social Informatics (SocInfo 2014) on November 10th, 2014. In the past 30 years or so, video games have … Quantification and empirical evidence can inform game developers on design decisions, aid in the advancement of gaming technology, and provide new insight into the minds of gamers. This is important for several reasons. First, the gaming

Some thoughts on 'snacking' – Gamesbrief

Casual games could be restorative in different ways; while many social games function as social snacking activities, casual games with a weaker social aspect might restore something else; self-esteem perhaps, and certainly attention. By taking a … As a freelance journalist and historian, I write widely on how game design and development have changed in the past, how they will change in the future, and how that relates to society and culture as a whole. I'm working

Game Design as Cultural Practice » Blog Archive » League of …

For the past few years, a lot of social networks, online communities, virtual worlds and MMO games have been build to satisfy that desire. These cyberspaces have been significantly influenced our culture, economy and

GamesBeat panel spotlight: Social casino games move to the main …

Social casino games have become a hot market in the past couple of years, but some of the froth is gone and big acquisitions have brought major players into the space. What will happen next? Was it a fad, or will it keep on

GungHo's market cap surges to $9B – Inside Social Games

Puzzle & Dragons app icon Game company GungHo Online, the makers of the Japanese juggernaut mobile game Puzzle & Dragons, saw its market cap surge to $9 billion as its stock prices significantly jumped in the past few …

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GungHo's market cap surges to $9B – Inside Social Games

Pulsipher Game Design: September 2012 Miscellany

This blog contains comments by Dr. Lewis Pulsipher about games he is designing or has designed in the past, as well as comments on game design in general. … Zynga and Fundamental Problems with their Social N..

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Pulsipher Game Design: September 2012 Miscellany

Links to this post – Pulsipher Game Design

This blog contains comments by Dr. Lewis Pulsipher about games he is designing or has designed in the past, as well as comments on game design in general. … Zynga and Fundamental Problems with their Social N..

Continue reading here:
Links to this post – Pulsipher Game Design

Video Games Turn Serious Business into Fun Activity | Facebook Blog

In the past few years, marketing professionals took up the gaming industry and changed its course by monetizing through game application on social media. Game designs may either be classic or offer reward incentives in the …

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Video Games Turn Serious Business into Fun Activity | Facebook Blog

Reynolds “would certainly like to see” stronger social components in …

Industry veteran and Zynga chief game designer , Brian Reynolds, has said he would like to see the next wave of consoles contain a stronger social component. Speaking in an interview with GI.biz, Reynolds said in the past, …

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Reynolds “would certainly like to see” stronger social components in …

Zynga Slingo Combines Past and Present in New Social Game [PICS]

On Wednesday, social game creator Zynga launched Slingo for Facebook. If you've been a fan of online games for a long time, you might have played Slingo in the past — the game started on America Online 15 years ago.

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Zynga Slingo Combines Past and Present in New Social Game [PICS]

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