Posts tagged the-same

Zynga Stock Drops After Social Game Maker Lowers Forecast …

Don Mattrick, the chief executive of Zynga. The company had on average 29 million active users a day in the second quarter, a drop of 10 million from the same period a year ago.Credit Andrew Gombert/European Pressphoto

Approachability – Captivate A Captive Audience (Part II) | Games …

A wide display of different coins, gems, cards and meeples in a game design can make it visibly impressive for an alpha gamer but a downright nightmare to a player without the same initial enthusiasm. Tzolk'in: The Mayan Calendar incorporates a series of gears into …. The social element of these games helps to reward players for actions in trustworthiness and those intense revelations of double-crossing. Loopin' Louie. Dexterity: The last example of assurance we'll

Choose Death: Social Mapping for Judges-of-Little Brain

Continued thoughts from last night, when I asked the G+ RPG folks for recommendations on games that effectively manage social space / interactions the same way that our D&D-like games map physical “dungeon” spaces. I am not a game designer — so please, brighter internet minds, point out my missteps and errors. A 10' x 10' corridor, running north and south. Contrary to what we've were told in the 3.x DMG this doesn't actually limit player choice: Player 1: Screw

DataPoint: Candy Crush Saga Continues to Grow – But Will It Sustain?

Besides the troubling performances of other social – gaming companies like Zynga, King saw its revenue decline by about $20,000 between Q3 and Q4 of last year, while its profits declined by over $70,500 in the same time period. User interest is still going strong, according to Mediabistro's research tool, … Create and manage a top-notch freelancing career in our upcoming event. Through a series of webcasts and workshops, attendees will be able to learn the tools

Gamification and Social Media: Aristotle, Backgammon … – Gamifeye

It's at that point when you realise that social media games are nothing new, just a more technologically advanced version of something that has been there all along. Why Aristotle and World … At the same time, and some years later, the trend of gamification appeared and the phenomena of social gamification – as gameful design applied within social media platforms – started with an increasing number of these type of experiences every single year. So are there any

G4C Awards Nominee Spotlight: Eskom Energy Planner | Games for …

What motivates you to make games for social impact? … For us designers it is the same level of skill and effort that goes into designing a game that targets people's unhealthy eating habits as there is to create a gamified shopping mall.

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G4C Awards Nominee Spotlight: Eskom Energy Planner | Games for …

An Overview of Adaptive Game Design | Web Resources | WebAppers

An Overview of Adaptive Game Design – Open Source Resources for Web Developers. … by CCP Games, supports building offline social connections; many players in the same corporation talk together in voice chat, IM, forums, and meetups, allowing the chance for tremendously deep interaction without even loading the game client 2. … Traditional game development involves low-level algorithms, intense computer science, strict software design, and rigorous QA.

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An Overview of Adaptive Game Design | Web Resources | WebAppers

What will the next generation of social games look like?

The purpose of the presentation was to explore the design traits that are preventing many of the current social and free to play games from achieving their full potential, but at the same time, also defined their success.

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What will the next generation of social games look like?

Simulation Social Network Game | Flash | Game Design | Graphic …

al network games . Must have RELEVANT EXPERIENCE! Would prefer if the designer is also on the same team, as it will provide synergy among the entire development team. This game will have multiplayer interaction, therefore the developer …

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Simulation Social Network Game | Flash | Game Design | Graphic …

[GW2] The Single Point | Kill Ten Rats

because we can convey the same sentiment by moving towards an orange circle on the map that both players can see, then it's “anti- social game design ”. Funnily enough, the argument against Twitter/texting/social media is …

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[GW2] The Single Point | Kill Ten Rats

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