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Gamers Gonna Game | Gamers With Jobs

Jesse Schell's “book of lenses” on game design . GWJ staff regularly receive questions that presuppose that there is a correct way to play games, some prescribed method of gamerhood. Given the various pressures of time, energy and finance — not to mention social pressures from those who cast games in a negative light — it's only natural that we, as adult gamers, sometimes fret about whether we are navigating those pressures as effectively or appropriately as we

Candy Crush and it's sweet, sweet manipulative game design …

As a game designer when I first saw Candy Crush I thought it was a pretty average game. However after playing it I realised that it has a very clever underlying design that appeals to the various psychological needs of casual

Dragons of Atlantis

Dragons of Atlantis by Kabam, empire building at its most social . … The game was developed by Kabam, an interactive media company that has produced a huge number of social games , including Kingdoms of Camelot. … Design . Dragons of Atlantis is a typical empire building game . You're tasked with fostering the rise of a mighty kingdom, controlling the various aspects of empire to ensure your dominance over others. You'll raise buildings, upgrade these buildings, …

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Dragons of Atlantis

Localization Is More Than a Game

The term ‘layers’, in this instance, does not carry the same meaning as it usually does in video game design , which is the various layers of the game, from its basic setting to its plot, core mechanics, meta mechanics, etc. … With a fairly innocuous game such as FarmVille, you can imagine that the cultural considerations in localization would have been fairly mild, but with a more controversial social game such as Mafia Wars, which involves such nefarious dealings as …

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Localization Is More Than a Game

SGS2008: Monetization and Business Models for Social Games

There are a handful of viable (proven) business models for social games. How should game developers go about choosing the best business model for their games? Our panel of experts will share their thoughts on the various business models and how to think through the right one for a given game. Panelists: » Jameson Hsu – Co-Founder and CEO, Mochi Media » Matt Mihaly – CEO and Creative Director, Sparkplay Media » Mattias Miksche – CEO, Stardoll » David Perry – CCO, Acclaim Moderator: » Ravi Mhatre – Managing Director, Lightspeed Venture Partners

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SGS2008: Monetization and Business Models for Social Games

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