Posts tagged thoughts

Entice Me Back: How Core Loops drive Re-Engagement – Amy Jo Kim

We become habitual users of games , apps and services when they hit that singular “sweet spot” of opportunity, need fulfillment and social context. My son, for example, NEEDED to be on Myspace, then Facebook – and now Snapchat. His daily … In my next 3 posts, I'll explain these design rules in more detail, illustrated with examples from Minecraft, Lumosity, Duolingo, Facebook. Twitter, Instagram, and Clash of Clans. In the meantime, please share your thoughts

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New chapter in a textbook on Game Analytics coming out soon. And, I just noticed that I've still never actually posted a review or my thoughts on Social Game Design & Monetization which I wrote with the terrific aid of BC and …

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[Blog] Activision plot 'methodical' entry into social & mobile gaming

Activision have yet to buy into social or mobile gaming in a significant way, but their eventual entry will be 'methodical' says CFO Thomas Tippl. Find out more here on the Train2Game blog. What are your thoughts on Activisions digital and …

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[Blog] Activision plot 'methodical' entry into social & mobile gaming

SGS2008: Monetization and Business Models for Social Games

There are a handful of viable (proven) business models for social games. How should game developers go about choosing the best business model for their games? Our panel of experts will share their thoughts on the various business models and how to think through the right one for a given game. Panelists: » Jameson Hsu – Co-Founder and CEO, Mochi Media » Matt Mihaly – CEO and Creative Director, Sparkplay Media » Mattias Miksche – CEO, Stardoll » David Perry – CCO, Acclaim Moderator: » Ravi Mhatre – Managing Director, Lightspeed Venture Partners

http://www.youtube.com/v/JVEIbb0O_vc?f=videos&app=youtube_gdata

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SGS2008: Monetization and Business Models for Social Games

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