Posts tagged times

Major Fun » Blog Archive » Book Review: Play at Work

The thing I find most compelling about Adam Penenberg's Play at Work are the times when the anecdotes and analysis open up to me the ways electronic media and social networks have so fundamentally changed our society. There have always been social … The chapters are loosely grouped around considerations of game design , the serious side of play, and how game design has influenced the corporate world, but there is a lot of overlap. The chapters are also

Twitter Link Roundup #207 – Small Business, Startups, Innovation …

These posts and videos are about logo design , web design , startups, entrepreneurship, small business, leadership, social media, marketing, and more! Here are some of the links that I've liked and shared this past week! The image above is a … The Conversation about Denny's and the BCS title game is missing a key ingredient: did it many ANY difference – crowdspring.co/1cPDRaj. The New York Times Embraces 'Organic' Ad Strategy | Digiday – crowdspring.co/

Game Designers Are “Hacking Human Psychology” « Annie Murphy …

Other times it's more of a free-form, creative, expressive state, or something where you want to share, more of a social state. Obviously, we don't understand very much about the human mind. Game design , in some sense, …

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Game Designers Are “Hacking Human Psychology” « Annie Murphy …

The Game Layer, Glow-in-the-Dark Trees and the Design of …

Today's fascinating article in the New York Times on glow-in-the-dark trees deserves a read. And not only because trees that glow in the dark are inherently cool, or because the team behind it has raised $276k on Kickstarter

Interview with Game Designer Chris Bennett: “Connect People …

Social connection is a big focus when I design , doing something with other people. It's tough to create those together times we all enjoy, like watching a game with friends in a bar—it's a great experience, but hard to put …

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Interview with Game Designer Chris Bennett: “Connect People …

Unmei No Clan Battle: Another Platform-Free Hit Social Game In …

Not too surprisingly, Unmei is designed as a social card battle game in which players form clans and battle it out with each other. The twist: these battles are happening in real-time, four times a day, with up to 20 players max.

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Unmei No Clan Battle: Another Platform-Free Hit Social Game In …

Social Gaming Industry News Roundup Week of June 28, 2010 – hi5 Blog

According to the Social Times, on average 3-5% of social game players pay with a high end on the 10-15% for high niche social games. To optimize this conversion, Shen instructed developers to design perceived value and then limit access …

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Social Gaming Industry News Roundup Week of June 28, 2010 – hi5 Blog

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