Posts tagged university

CFP: Thinking, analysing and designing Expressive Games | frans …

Spread the word: International seminar Thinking, analysing and designing Expressive Games 24-25 November 2014, METZ, FRANCE CREM / LORIA, University of Lorraine Selection Process Proposals are expected by 1st September 2014. … However, in recent years, a growing number of games , frequently released by the independent scene, directly or indirectly address individual, social , psychological, societal topics related to everyday life (Cart Life, Gone Home,

How Making Games Helped Her Deal With Evil | Kotaku Australia

She has become game designer in residence at the University of California, Santa Cruz's Center for Games and Playable Media. Today after she returns home from her day job at the social game company Loot Drop, which

Saturday Lecture, MultiPlayer Games and Economics › 2.0: The …

The message was from the head of Valve Software, the influential video game design firm behind such industry-defining titles as the sci-fi shooter Half-Life and the first-person puzzle adventure Portal. Varoufakis, who teaches economic theory at the University of … Yanis Varoufakis: The moment that video game companies shifted from single-player to multiplayer games, without realizing it, they created a social economy. People interacting through the game have the

American University Launches First Master's Degree in Socially …

American University has launched a new Master of Arts in Game Design degree, a unique, multi-disciplinary program that will prepare the next generation of computer and games enthusiasts for game design and

Market Design: Learning and adaptation in the social sciences: NAS …

Social Dynamics. The Replicator Equation and Other Game Dynamics, Ross Cressman, Wilfrid Laurier University Payoff-Based Learning Dynamics, Alvin Roth, Harvard University Strategic Learning Dynamics, David K.

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Market Design: Learning and adaptation in the social sciences: NAS …

Gamers grab a hold of future – SouthWesternOntario.ca

Jeff Heuchert photo. Social game designer , Amy Jo Kim, delivers the keynote presentation on Day 2 of the Gamification Conference at the University of Waterloo Stratford campus Oct. 3. Gamers grab a hold of future.

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Gamers grab a hold of future – SouthWesternOntario.ca

Co-op game design elements for gamification from Amy Joe Kim …

A social game designer explains the difference between zero-sum games and collaborative modes of play at University of Waterloo's Gamification 2013 conference.

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Co-op game design elements for gamification from Amy Joe Kim …

All Game: The Business of Gamification | Backbone Magazine

All Game: The Business of Gamification. … According to author and social game designer Amy Jo Kim, gaming is fast becoming embedded in many aspects of daily life. In fact, in a recent Web panel hosted by the University of

Faculty Position in Game Design | ETC Global News

The Entertainment Technology Center (ETC) at Carnegie Mellon University invites game design professionals to apply for a full-time, non-tenure-track professor position at the ETC. Ideal candidates for this … grants, or student pitches. Projects focus on learning, health, training and social impact; and development of games, animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling and more.

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Faculty Position in Game Design | ETC Global News

Monsters University: Catch Archie review – Inside Social Games

Monsters University: Catch Archie isn't a bad game , it just doesn't do much to make itself worthwhile to most players. It's a short movie tie-in game with some questionable design choices. It's likeliest audience is children and

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