Posts tagged virtual-goods

Registration now open for the 2013 Social Gambling & Gaming …

social -gaming-summit-304 Mediabistro will hold its fourth annual Social Gambling & Gaming Summit in London on November 21, 2013. The full-day conference is focused on all things casino-related in the worlds of social and mobile games, virtual goods, and making the connection between social gambling and gaming. The Social … New York! Discover the best practices for successful game design , distribution, marketing, and monetization in a multi-platform world.

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Registration now open for the 2013 Social Gambling & Gaming …

Kixeye/Inside Network panel – Inside Social Games

Pictured from right to left: Anthony Pecorella, producer for virtual goods of Kongregate; Jordan Patz, lead game designer of nWay; Dan Rubenfield, executive producer of KIXEYE; Scott Howard, executive producer, KIXEYE …

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Kixeye/Inside Network panel – Inside Social Games

Magic Numbers: The wooga Way of Retaining Users | Stephanie …

Previously, Timo designed virtual goods for the Facebook game Monster World, a top 15 social game on Facebook with 2.3m daily active users and over 8m monthly active users. Timo attended the University Of Paderborn …

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Magic Numbers: The wooga Way of Retaining Users | Stephanie …

Gaia Interactive Partners with Yen Press to bring Monster Galaxy to …

As a pioneer in virtual goods, our profitable titles have given us a solid foundation in the social and mobile space, and pointed us toward bigger successes ahead. With beautiful artwork and compelling game design , our …

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Gaia Interactive Partners with Yen Press to bring Monster Galaxy to …

Roar Engine Blog: Roar Engine announces the public launch of roar.io

“The new platform has been developed on top of our proven social game building backend. This has allowed us to rapidly create a server authoritative system for virtual goods management that's integrated with other backend …

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Roar Engine Blog: Roar Engine announces the public launch of roar.io

True to Design: What I'm Reading « Managing the Game

Principles of an Indie Game Bottom Feeder: http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php. Virtual Goods – An Excerpt from Social Game Design : Monetization Methods and …

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True to Design: What I'm Reading « Managing the Game

Gamasutra Feature Articles: Virtual Goods – An Excerpt from Social …

Gamasutra Feature Articles: Virtual Goods – An Excerpt from Social Game Design : Monetization Methods and Mechanics … Virtual Goods – An Excerpt from Social Game Design : Monetization Methods and Mechanics …

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Gamasutra Feature Articles: Virtual Goods – An Excerpt from Social …

Social Game Designer at FashionPlaytes, Inc. / Boston Post Mortem …

The Social Games Designer will be responsible for: o Designing social game features on our site geared towards girls 8 -12 yrs o Focus on fun factor, engagement, virality and sales funnels (virtual goods and physical items) …

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Social Game Designer at FashionPlaytes, Inc. / Boston Post Mortem …

Jesse Schell: Real-Money vs Virtual Currency Gaming, "Design Outside the Box" Presented @DICE

http://www.youtube.com/v/dBbdW5Hx7Rc?f=videos&app=youtube_gdata

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Jesse Schell: Real-Money vs Virtual Currency Gaming, "Design Outside the Box" Presented @DICE

Fliplife gets 7-figure investment for its browser-based virtual world …

Fliplife sits somewhere at the intersection of a traditional browser-based game and a Zynga-like social gaming platform. With deep Facebook integration, the service exploits a user's social graph. Apart from making money off virtual goods, the realistic approach of the game design also entails B2B products, where real-life companies can enter the world of Fliplife in the form of product placement and a virtual presence. Sounds familiar? Second Life, a pioneer of virtual …

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Fliplife gets 7-figure investment for its browser-based virtual world …

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