Posts tagged work

Ubisoft Announces Design to Win Contest For Aspiring Game …

Ubisoft officially began accepting entries for for Design to Win today, a new contest launched as part of a collaboration between Ubisoft's The Next Level and The Academy of Art University School of Game Design . … game concept and one submission of art that supports the game concept (must submit both in order to win). All entries will judged by The Next Level, Social Media Voting, and a panel of judges at PAX Prime 2014. Here is what the work will be judged on:.

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Ubisoft Announces Design to Win Contest For Aspiring Game …

Clark Stacey on the Importance of Creativity | Casual Connect Video …

So your game in the US needs to appeal to kids, but it also needs to appeal to parents, especially moms, and what parents are looking for, what they're most interested in, is whether or not the game as any value beyond just entertainment, primarily. … One of the most satisfying aspects of his work is meeting his heroes in business and game design and discovering their children play Animal Jam. He says, “It's … He also unveiled a new social mobile game for kids.

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Clark Stacey on the Importance of Creativity | Casual Connect Video …

Gamifying healthcare for patients | IT Business

In his past lives, Fergusson was a fighter pilot and a terraforming engineer – but now, he's turned to game design for a social good. In 2012, his work with Ayogo netted him the “ social entrepreneur of the year” title for the

What's Next? Robert Zubek on the evolution of social games

I spoke to him about how social games will change and evolve in the next era of social networks — and why Minecraft really might just be emblematic of the most important emerging trends in games . Patrick Miller: Much of your work has been in social games , … This didn't come from an a priori design , either, but was arrived at iteratively, because players really responded to these gameplay elements. This is one thing I can see spreading more through the industry: as

Game Design as Work Design – Social Learning – Q2 Learning

My friends the game designers are at it again, posting stuff about their work which makes me think HARD about my work in the training field. Mike Sellers at Rumble Entertainment recently pointed me to Warren Spector's fascinating post on the

Copenhagen Game Collective – an experimental games collective …

My co- designer of B.U.T.T.O.N. and Dark Room Sex Game , Douglas Wilson, has written much more thoughtfully on issues of social rules, cheating and togetherness in relation to games and I would highly recommend his work

Zynga promotes New Chief Creative Officer | eReviewGuide.com

As we have written about earlier, there is a sea change going on right now in the social games space. In fact, there are serious issues inherent in social game design which will make sure companies like Zynga have their work …

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Zynga promotes New Chief Creative Officer | eReviewGuide.com

“Rather than teaching students to just use technology, I want them to …

I hope that my work promoting game design for social causes, mobile phone programming, and women in technology has advanced innovative practices in education, specifically computer science. Rather than teaching …

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“Rather than teaching students to just use technology, I want them to …

Five questions with: game designer Nikita Mikros

Nikita Mikros has been a professional programmer since 1994 and a game designer since 1997. He paused his work as … I'm very interested in the freemium sales model as it relates to non casual/ social games. The way that …

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Five questions with: game designer Nikita Mikros

Q & A with Garret Peek ('05 design), lead designer for the Draw …

My name is Garrett Peek, the former associate creative director of OMGPOP and current user interface designer for Zynga. I design and develop interactive social games . What brought you to KCAI and what was your work like …

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Q & A with Garret Peek ('05 design), lead designer for the Draw …

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