Posts tagged your-player

Clipping in game's sound – Social Sound Design

Another question, is it impossible to create a clipping-free game ? Because unlike conventional music which you carefully mix things to a perfect shape, in a game you never know that your player will or won't do something …

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Clipping in game's sound – Social Sound Design

Improving player experience through signposting | Adam Russell …

Making sure that a player doesn't get lost is an important part of the game's design , as a lost player is likely to become a frustrated player. And a frustrated player isn't likely to be your player for long. Navigation can become an …

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Improving player experience through signposting | Adam Russell …

Improving player experience through signposting |

Making sure that a player doesn't get lost is an important part of the game's design , as a lost player is likely to become a frustrated player. And a frustrated player isn't likely to be your player for long. Navigation can become an …

See the original post:
Improving player experience through signposting |

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