Unfortunately, as it turned out, none of these features would ever see implementation, as the game itself suffered from no social features–not even basic ones. It lacked standard, core functions of an online game like a versatile … One of the game’s lead developers chatted our ears off during the ride. Speaking to him provided me with my first ever discussion about critical game design theory with someone who sounded like he actually knew what he was talking about. …

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The Great Disappointment of Hellgate: London | Hellmode