tales of design and development
The Kobold Guide to Game Design, Volume III: Thinking About Design …
Location as a Fulcrum for Superior Design : Wolfgang looks at how important location is to adventure design , something I’m often bad at when it comes to designing my own adventures. Myths & Realities of Game Balance: Monte Cook on social …
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The Kobold Guide to Game Design, Volume III: Thinking About Design …
| Print article | This entry was posted by admin on June 21, 2010 at 6:41 am, and is filed under Social Game Design. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |